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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 15:53:42 +00:00

10 Commits

Author SHA1 Message Date
ineslelin
6373afe3a2 working volume control 2024-05-27 12:40:51 +02:00
ineslelin
db44d4d619 updated SoundManager
- created constexpr for the options to play a sound once or loop it infinitely
- removed SoundTypes enum, changed playSound() to accept a string and a bool => allows for playSound() to be used more universally
2024-05-27 11:36:02 +02:00
ineslelin
cb01c54968 updated SoundManager
- loading music from sound file now possible
- looping sound effects is possible now
2024-05-26 19:06:52 +02:00
efd8cc6616 Removed all instances of static data in Game class
see Issue #27
2024-04-10 11:15:23 +02:00
d10afe1e07 refactored labels to be within Entity class 2024-02-02 22:20:08 +01:00
ae54dd3158 Removed debug print, added TODO comment 2024-01-30 15:22:23 +01:00
9a01a19385 Merge branch 'collision-manager' 2024-01-30 00:36:39 +01:00
fa4586f1db Rewrote collision detection 2024-01-29 23:49:58 +01:00
ineslelin
06a603b9d5 throwing projectile makes sound 2024-01-29 20:53:35 +01:00
baf3a206b6 reformatted inconsistent code and optimized imports 2024-01-24 16:28:41 +01:00