freezarite
494ff8aa0a
magic_enum library stuff and refactored TextureEnum to Textures due to bad naming
2024-11-17 16:00:47 +01:00
freezarite
65e00c2314
changed texture_cache map to use enums instead of string for keys and functions using said map
2024-10-15 13:24:56 +02:00
a5123b866c
Merge branch 'ref/remove-teams' into separation-refactor
2024-06-25 11:53:01 +02:00
6bf460d483
ref(teams): removed teams from engine
2024-06-24 23:03:18 +02:00
ineslelin
c4c8be5829
Merge remote-tracking branch 'origin/separation-refactor' into ref/sound
2024-06-18 19:23:07 +02:00
68a3e48131
rename Game->GameInternal
2024-05-29 09:07:54 +02:00
Sara Varga
5dfe42195f
Merge branch 'ref/sara' into separation-refactor
2024-05-27 18:31:25 +02:00
ineslelin
70c4d3c030
added ability to play music
2024-05-27 12:04:09 +02:00
737fd70851
ref(addTile): adding tiles for the tilemap is now on the dev side
2024-05-02 21:50:22 +02:00
Sara Varga
2e7a1b45cf
refactor: removed Components.h file
...
consisted of includes of all components -> components included when not necessary
TODO: had to add 3 component includes in Entity.h because of template function; move if possible
2024-05-01 13:47:42 +02:00
e3852379e4
ref(Powerups): move powerup adding functionality to gamedev side
2024-04-30 01:20:40 +02:00
efd8cc6616
Removed all instances of static data in Game class
...
see Issue #27
2024-04-10 11:15:23 +02:00
d10afe1e07
refactored labels to be within Entity class
2024-02-02 22:20:08 +01:00
325da0eb4c
Merge branch 'powerups'
2024-01-30 16:09:25 +01:00
6a2e8289f6
fixed memory leaks
...
managers are no singletons anymore
2024-01-30 15:17:58 +01:00
c49ce18ed0
Implemented powerups
2024-01-30 05:05:42 +01:00
e979b4aa88
Cleanup of legacy code booleans
2024-01-30 03:27:11 +01:00
9a01a19385
Merge branch 'collision-manager'
2024-01-30 00:36:39 +01:00
a9f9931101
Merge branch 'collision-manager' into powerups
2024-01-30 00:02:39 +01:00
fa4586f1db
Rewrote collision detection
2024-01-29 23:49:58 +01:00
ineslelin
d155753840
added ability to load in sound
2024-01-28 20:14:12 +01:00
fcf14b20c4
framework for randomly spawning items
...
not collectable yet, dont get destroyed either, WIP
2024-01-28 14:56:09 +01:00
59fc17ec25
refined hitboxes so they are not bigger than the sprite
2024-01-27 16:07:25 +01:00
baf3a206b6
reformatted inconsistent code and optimized imports
2024-01-24 16:28:41 +01:00
7bc17eb8b9
Merge branch 'origin/Projectiles' into 'main'
2024-01-23 19:45:28 +01:00
Markus
acbea34632
code documentation in form of comments added
2024-01-21 22:13:21 -06:00
Markus
98f8cbc221
worst tutorial, but projectiles added
2024-01-21 13:28:58 -06:00