Sara Varga
2e7a1b45cf
refactor: removed Components.h file
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consisted of includes of all components -> components included when not necessary
TODO: had to add 3 component includes in Entity.h because of template function; move if possible
2024-05-01 13:47:42 +02:00
Sara Varga
5dc61e6230
refactor: moved input polling from KeyboardController to input class
2024-05-01 13:07:48 +02:00
e3852379e4
ref(Powerups): move powerup adding functionality to gamedev side
2024-04-30 01:20:40 +02:00
cffe1bdc31
ref(TransformComponent): extracted entity move collision function
2024-04-29 23:46:25 +02:00
1b571a6a46
MOVE: Game::update
2024-04-13 17:14:04 +02:00
b6854c79ec
Added interface for game functions
2024-04-11 15:23:19 +02:00
efd8cc6616
Removed all instances of static data in Game class
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see Issue #27
2024-04-10 11:15:23 +02:00
d10afe1e07
refactored labels to be within Entity class
2024-02-02 22:20:08 +01:00
3e9d81b2a5
Merged duplicate Direction enums
2024-02-02 15:11:10 +01:00
097889004d
Merge into 'main'
2024-01-30 19:58:09 +01:00
037a7f7611
fixed uint->int conversion issues and buff duration
2024-01-30 19:49:54 +01:00
93bbd83d37
Merge pull request #25 from Nimca0/menu
2024-01-30 19:42:31 +01:00
325da0eb4c
Merge branch 'powerups'
2024-01-30 16:09:25 +01:00
c79ba00b20
minor balancing to powerups and shooting speed
2024-01-30 15:40:53 +01:00
b814fa3298
powerups work + sprites for each powerup added
2024-01-30 15:29:02 +01:00
ae54dd3158
Removed debug print, added TODO comment
2024-01-30 15:22:23 +01:00
6a2e8289f6
fixed memory leaks
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managers are no singletons anymore
2024-01-30 15:17:58 +01:00
807ff4b0d0
Fixed a memory leak
2024-01-30 14:19:51 +01:00
8735edb3ad
Rewrote map loader
2024-01-30 14:10:26 +01:00
c49ce18ed0
Implemented powerups
2024-01-30 05:05:42 +01:00
Markus
1dfdc2ed20
code cleanup after peer2peer
2024-01-29 20:55:50 -06:00
e979b4aa88
Cleanup of legacy code booleans
2024-01-30 03:27:11 +01:00
9a01a19385
Merge branch 'collision-manager'
2024-01-30 00:36:39 +01:00
fee39adebc
Hotfix proper SDL_mixer include
2024-01-30 00:21:45 +01:00
a9f9931101
Merge branch 'collision-manager' into powerups
2024-01-30 00:02:39 +01:00
fa4586f1db
Rewrote collision detection
2024-01-29 23:49:58 +01:00
Markus
0a1747d651
replayability added,
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popup window for victory added,
png files for new skins and popups added
2024-01-29 15:04:44 -06:00
ineslelin
06a603b9d5
throwing projectile makes sound
2024-01-29 20:53:35 +01:00
ineslelin
d155753840
added ability to load in sound
2024-01-28 20:14:12 +01:00
dfa6768a96
added SDL_mixer
2024-01-28 19:10:19 +01:00
28af8c9389
minor improvements
2024-01-28 18:18:27 +01:00
ines
0a25cab6e8
Merge pull request #18 from Nimac0/Collision
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Sliding along collision boxes
2024-01-28 17:55:46 +01:00
fce7ded0e3
Merge branch 'collision-manager' into powerups
2024-01-28 17:12:01 +01:00
9f2df7c6c5
fixed sliding
2024-01-28 16:59:59 +01:00
ineslelin
c2cb8f9fc6
fixed collision interaction with player
2024-01-28 16:49:08 +01:00
8ff81ace72
Rewrite player collisions
2024-01-28 14:59:41 +01:00
fcf14b20c4
framework for randomly spawning items
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not collectable yet, dont get destroyed either, WIP
2024-01-28 14:56:09 +01:00
ezveee
93b7262db7
Updated character selection screen
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Added a backdrop, and changed the selection from being inline to 2 chickens per row.
+ fine tweaking the positions so they align with the background
2024-01-28 14:08:37 +01:00
ezveee
a9ae4f087e
Character selection working
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After enter gets pressed on the start screen, a character selection screen gets displayed.
P1 can choose a character via 'a' and 'd' - P2 via 'arrow left' and 'arrow right'.
Selections get locked in upon pressing enter.
Code is currently working, but in need of improvements.
2024-01-28 10:14:10 +01:00
fa480f916f
Merge branch 'texture-flipping'
2024-01-27 18:34:31 +01:00
0095b09357
Merge branch 'main' into Collision
2024-01-27 18:22:10 +01:00
Nanogamer7
7fbcda681c
Fixes inconsistent indentations on KeyboardController.h
2024-01-27 18:19:07 +01:00
ineslelin
35a527101b
left/right sliding collision possible now
2024-01-27 17:29:14 +01:00
59fc17ec25
refined hitboxes so they are not bigger than the sprite
2024-01-27 16:07:25 +01:00
6e23d0d3d8
added bounding box
2024-01-26 23:51:44 +01:00
96418442f0
implemented actual flipping of textures
2024-01-26 23:28:55 +01:00
cd4c6d7339
Merge remote-tracking branch 'origin/Animations'
2024-01-26 21:49:32 +01:00
baf3a206b6
reformatted inconsistent code and optimized imports
2024-01-24 16:28:41 +01:00
78f1b11d01
minor improvements with includes
2024-01-24 14:27:13 +01:00
ineslelin
9351307290
sprites walking directions done
2024-01-24 14:22:25 +01:00