0
0
mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 15:53:42 +00:00

15 Commits

Author SHA1 Message Date
625ac98a57 first pass - changed function names etc. 2024-11-18 13:37:10 +01:00
ineslelin
24e69b73a2 updated SoundManager to incorporate requested changes 2024-06-24 22:21:18 +02:00
ineslelin
c4c8be5829 Merge remote-tracking branch 'origin/separation-refactor' into ref/sound 2024-06-18 19:23:07 +02:00
ineslelin
b321051ac5 added channels to sound 2024-06-16 19:37:07 +02:00
ineslelin
cb1b5af358 finished sound
- implemented fade in + fade out
- implemented pause for sound + music
- implemented unpausing/restarting sound + music
2024-06-16 19:20:39 +02:00
68a3e48131 rename Game->GameInternal 2024-05-29 09:07:54 +02:00
ineslelin
6373afe3a2 working volume control 2024-05-27 12:40:51 +02:00
ineslelin
70c4d3c030 added ability to play music 2024-05-27 12:04:09 +02:00
ineslelin
db44d4d619 updated SoundManager
- created constexpr for the options to play a sound once or loop it infinitely
- removed SoundTypes enum, changed playSound() to accept a string and a bool => allows for playSound() to be used more universally
2024-05-27 11:36:02 +02:00
ineslelin
cb01c54968 updated SoundManager
- loading music from sound file now possible
- looping sound effects is possible now
2024-05-26 19:06:52 +02:00
efd8cc6616 Removed all instances of static data in Game class
see Issue #27
2024-04-10 11:15:23 +02:00
6a2e8289f6 fixed memory leaks
managers are no singletons anymore
2024-01-30 15:17:58 +01:00
fee39adebc Hotfix proper SDL_mixer include 2024-01-30 00:21:45 +01:00
ineslelin
06a603b9d5 throwing projectile makes sound 2024-01-29 20:53:35 +01:00
ineslelin
d155753840 added ability to load in sound 2024-01-28 20:14:12 +01:00