78f2ea7c00
Docs: add a few details
/ deploy (push) Failing after 31s
2025-05-14 18:25:07 +02:00
7b6d86be92
Docs/Mod: Documentation, removed obsolete sprite component constructors
/ deploy (push) Failing after 31s
2025-05-10 19:34:41 +02:00
70080681e0
Docs: Formatting and more content
/ deploy (push) Failing after 33s
2025-05-02 13:45:07 +02:00
4c2ddb7ff4
Docs: add more documentation
/ deploy (push) Failing after 1m36s
2025-04-17 15:49:13 +02:00
7a3c845c40
Merge branch 'interactions-v2' into dev
2025-04-09 21:33:19 +02:00
3c5d56de6b
feat/ref: Interaction and Event management
2025-04-09 21:06:34 +02:00
adaed679af
InteractionManager + proof of concept
2025-03-22 14:38:26 +01:00
325f6e8e8d
ref: powerup component now pickup component, assetmanager removed
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assetmanager was redundant therefore any traces and usages were removed
2025-03-22 12:45:28 +01:00
a9e754dd4f
Merge branch 'input2' into interactions-v2
2025-03-21 17:19:59 +01:00
d66d860cdc
Implemented event manager
2025-03-21 16:35:03 +01:00
e0c35aa690
Merge branch 'UpdateSoundMaps' into dev
2025-01-28 23:01:45 +01:00
1b795c3732
Merge branch 'data' into dev
2025-01-28 22:43:29 +01:00
eba3cdb6c8
doc: add docu
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- datacomponent
- stateffectcomponent
- powerupcomponent
2025-01-28 22:33:07 +01:00
freezarite
1dc00408de
pr stuff
2025-01-28 21:50:48 +01:00
freezarite
e215fbd5b6
instance changes in constructor and .cpp file for SoundManager
2025-01-28 19:40:14 +01:00
freezarite
007538f760
added getInstance method to soundmanager
2025-01-28 19:31:54 +01:00
freezarite
9bb9d0fbcc
removed maps regarding music and sound effects from the AssetManager
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reworked SoundManager to use enum classes as keys in its maps and to no longer use the AssetManager
added possibility to set sound effect of projectiles when creating them (was hard coded)
2025-01-28 19:08:05 +01:00
044d957106
feat: data and stats
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- reimplemented/unhardcoded stateffects
- reimplemented/unhardcoded pickupables
- implemented datacomponent
- some minor cleanup
2025-01-28 17:31:03 +01:00
freezarite
201b5c8b5d
added documentation
2025-01-14 19:27:56 +01:00
freezarite
91f15671c0
fixed pull request issues
2024-12-17 16:08:28 +01:00
freezarite
abe018f99b
fixed some issues stemming from the removal of the window-size constant variables
2024-12-16 13:12:53 +01:00
freezarite
84cee5e307
removed no longer used variables in Constants.h
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updated _Init.cpp to use updated init() function from GameInternal.cpp
2024-12-16 06:21:26 +01:00
freezarite
691ea06eb0
Added and implemented some more config options in the GameInternal.cpp. Also removed GameInternal::init() parameters as they are no longer needed
2024-12-16 06:02:58 +01:00
freezarite
5e48f4e34f
Config now gets read by the GameInternal.cpp
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Made the process of adding a custom Config file work via a Virtual function within Game.h
2024-12-13 14:36:43 +01:00
freezarite
9247b8df8a
started work on config-system
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added nlohmann_json library as submodule and to CMakeLists.txt
created basic config.json file in root folder
created ConfigLoader.h and added basic functionalities to it
2024-12-03 18:17:31 +01:00
7c50c8d1fb
Merge branch '80-migrate-to-sdl3' into dev
2024-12-02 23:10:05 +01:00
6a0b5197f9
Implemented suggested changes
2024-12-02 21:47:36 +01:00
freezarite
58be6b05f0
more documentation changes
2024-12-01 21:04:45 +01:00
freezarite
b490e2dc17
removed magic enum and documentation improvements
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since getName is no longer used from the TileComponent.h we no longer need magic_enum for the enum to string conversion
also some minor documentation changes
2024-12-01 20:25:31 +01:00
freezarite
dadf846470
fixed \todo in TextureManager.h
2024-12-01 14:51:10 +01:00
freezarite
4ead20ecb7
Cleanup of documentation and refactoring
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renamed TextureEnumBase.h to Textures.h
improved some of the doxygen documentation
2024-12-01 14:39:45 +01:00
freezarite
7dbcfe876c
Added some doxygen documentation to TextureEnumBase.h and TextureManager.h
2024-11-30 15:43:15 +01:00
freezarite
cbd1993c20
Extra map for MapTiles generated by TMX file now works like intended.
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removed textures map from AssetManager as it is no longer used.
Updated SpriteComponent to now check if it is a normal Texture or a MapTileTexture.
Added if condition in TextureManager::LoadMapTileTexture to check if the texture was able to be loaded by SDL
2024-11-30 15:42:56 +01:00
25414524a0
new main logic & new time keeping
2024-11-18 16:20:41 +01:00
625ac98a57
first pass - changed function names etc.
2024-11-18 13:37:10 +01:00
freezarite
27a80d9766
added new Constructor for SpriteComponent as Tiles wont work with enums
2024-11-17 17:05:26 +01:00
freezarite
ac217e931b
added new Map for tile-textures as they wont work with our current enum-class maps.
2024-11-17 16:59:46 +01:00
freezarite
1a8a196e95
merged dev into textureManagerChanges
2024-11-17 16:26:05 +01:00
freezarite
494ff8aa0a
magic_enum library stuff and refactored TextureEnum to Textures due to bad naming
2024-11-17 16:00:47 +01:00
a8052b4bbb
Merge branch 'tmxlite' into dev
2024-11-17 14:07:42 +01:00
92dfbacd9b
Fixed templates and const char* for texture
2024-11-17 13:07:33 +01:00
70260c01bb
structural improvements & code comments
2024-11-17 12:39:14 +01:00
7f4b1df833
Restructured code
2024-11-16 20:02:35 +01:00
9e346a719d
Reimplemented collision
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still missing documentation
2024-11-15 22:25:43 +01:00
6751b3e12c
Merge branch 'dev'
2024-11-13 13:12:09 +01:00
476d24e930
Code clean-up
2024-11-05 16:14:22 +01:00
ba8dca8abc
added loading of tmx files
2024-11-04 23:27:26 +01:00
Benedikt Galbavy
0179a27aaf
Merge pull request #77 from VEGO-Engine/#69-delete-gameobject
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refactor: remove obsolete code
2024-10-17 19:21:21 +02:00
686ebbb97f
Added documentation
2024-10-16 13:38:20 +02:00
b48d5d7183
Added z-Index base render order
2024-10-15 23:42:32 +02:00