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fixed \todo in TextureManager.h
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@ -75,7 +75,7 @@ class TextureManager
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* loads the texture from the file system and stores it in the cache.
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*
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* If loading fails, an exception is thrown with a descriptive error message.
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* /todo should not be usable for the developer and only be accessed by the map class
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* \todo should not be usable for the developer and only be accessed by the map class
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*/
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SDL_Texture* loadMapTileTexture(const char* path);
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