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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 22:23:43 +00:00

fixed \todo in TextureManager.h

This commit is contained in:
freezarite 2024-12-01 14:51:10 +01:00
parent 4ead20ecb7
commit dadf846470

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@ -75,7 +75,7 @@ class TextureManager
* loads the texture from the file system and stores it in the cache. * loads the texture from the file system and stores it in the cache.
* *
* If loading fails, an exception is thrown with a descriptive error message. * If loading fails, an exception is thrown with a descriptive error message.
* /todo should not be usable for the developer and only be accessed by the map class * \todo should not be usable for the developer and only be accessed by the map class
*/ */
SDL_Texture* loadMapTileTexture(const char* path); SDL_Texture* loadMapTileTexture(const char* path);