mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 10:13:42 +00:00
created textmanager class
used to load fonts, will contain wrapper functions of sdl ttf functions
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@ -1,6 +1,7 @@
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#pragma once
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#include <SDL3/SDL_render.h>
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#include <SDL3_mixer/SDL_mixer.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include <map>
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#include <string>
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#include <functional>
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@ -33,15 +34,19 @@ public:
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// sound management
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void addSoundEffect(std::string id, const char* path);
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void addMusic(std::string id, const char* path);
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Mix_Chunk* getSound(std::string id);
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void addFont(std::string id, const char* path);
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Mix_Chunk* getSound(std::string id); // ??? do we not have a getsound implemented????? too busy to look now, where do we get the soundeffects???
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Mix_Music* getMusic(std::string id);
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TTF_Font* getFont(std::string id);
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private:
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Manager* man;
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std::map<std::string, Mix_Chunk*> soundEffects;
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std::map<std::string, Mix_Music*> music;
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std::map<std::string, TTF_Font*> fonts;
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};
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15
include/DialogHandler.h
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15
include/DialogHandler.h
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@ -0,0 +1,15 @@
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#ifndef CHICKENGAME_DIALOGHANDLER_H
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#define CHICKENGAME_DIALOGHANDLER_H
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class DialogHandler
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{
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public:
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void displayDialog();
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private:
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};
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#endif //CHICKENGAME_DIALOGHANDLER_H
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@ -18,6 +18,7 @@ class AssetManager;
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class CollisionHandler;
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class TextureManager;
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class SoundManager;
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class TextManager;
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class Map;
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class Game;
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@ -43,6 +44,7 @@ public:
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/* static */ AssetManager* assets;
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/* static */ TextureManager* textureManager;
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/* static */ SoundManager* soundManager;
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/* static */ TextManager* textManager;
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Manager manager;
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RenderManager renderManager;
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26
include/TextManager.h
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26
include/TextManager.h
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@ -0,0 +1,26 @@
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#ifndef CHICKENGAME_TEXTMANAGER_H
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#define CHICKENGAME_TEXTMANAGER_H
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#include <SDL3_ttf/SDL_ttf.h>
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#include <map>
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class TextManager
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{
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public:
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TextManager() {}
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~TextManager() {
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for (auto& it : this->font_cache) {
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TTF_CloseFont(it.second);
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}
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}
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TextManager(TextManager const&) = delete;
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void operator=(TextManager const&) = delete;
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TTF_Font* loadFont(const char* filepath);
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std::map<const char*, TTF_Font*> font_cache;
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private:
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};
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#endif //CHICKENGAME_TEXTMANAGER_H
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@ -2,6 +2,7 @@
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#include "TextureManager.h"
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#include "SoundManager.h"
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#include "TextManager.h"
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#include "ProjectileComponent.h"
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#include "GameInternal.h"
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@ -31,9 +32,9 @@ void AssetManager::addMusic(std::string id, const char* path)
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music.emplace(id, this->man->getGame()->soundManager->loadMusic(path));
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}
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Mix_Chunk* AssetManager::getSound(std::string id) {
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return soundEffects.at(id);
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void AssetManager::addFont(std::string id, const char *path)
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{
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fonts.emplace(id, this->man->getGame()->textManager->loadFont(path));
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}
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Mix_Music* AssetManager::getMusic(std::string id)
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@ -41,6 +42,16 @@ Mix_Music* AssetManager::getMusic(std::string id)
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return music.at(id);
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}
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Mix_Chunk* AssetManager::getSound(std::string id)
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{
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return soundEffects.at(id);
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}
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TTF_Font* AssetManager::getFont(std::string id)
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{
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return fonts.at(id);
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}
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void AssetManager::createProjectile(Vector2D pos, Vector2D velocity, int scale, int range, float speed, Textures textureEnum, Entity* owner) {
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auto& projectile(man->addEntity());
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5
src/DialogHandler.cpp
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5
src/DialogHandler.cpp
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//
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// Created by PC on 21.01.2025.
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//
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#include "../include/DialogHandler.h"
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23
src/TextManager.cpp
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23
src/TextManager.cpp
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#include "TextManager.h"
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#include <iostream>
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TTF_Font* TextManager::loadFont(const char *filepath)
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{
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auto it = this->font_cache.find(filepath);
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if (it != this->font_cache.end()) {
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return it->second;
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}
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auto font = TTF_OpenFont(filepath, 12); // setting fontsize to 12 for now
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if (font == NULL)
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std::cerr << "Couldn't load font '" << filepath << "'" << std::endl;
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this->font_cache.emplace(filepath, font);
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std::cout << "Loaded font at " << filepath << std::endl;
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return font;
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}
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