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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 22:23:43 +00:00

Added 2 new sprites

added wizard and mlady sprite
This commit is contained in:
ezveee 2024-01-28 15:33:14 +01:00
parent 93b7262db7
commit c146160660
5 changed files with 2 additions and 2 deletions

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@ -138,8 +138,8 @@ void Game::selectCharacters(const char* &playerSprite, const char* &enemySprite)
std::map<int, std::pair<const char*, const char*>> characterSprites; std::map<int, std::pair<const char*, const char*>> characterSprites;
characterSprites[0] = std::make_pair("assets/chicken_neutral_knight.png", "assets/chicken_knight_spritesheet.png"); characterSprites[0] = std::make_pair("assets/chicken_neutral_knight.png", "assets/chicken_knight_spritesheet.png");
characterSprites[1] = std::make_pair("assets/chicken_neutral.png", "assets/chicken_spritesheet.png"); characterSprites[1] = std::make_pair("assets/chicken_neutral.png", "assets/chicken_spritesheet.png");
characterSprites[2] = std::make_pair("assets/chicken_neutral.png", "assets/chicken_spritesheet.png"); characterSprites[2] = std::make_pair("assets/chicken_neutral_wizard.png", "assets/chicken_wizard_spritesheet.png");
characterSprites[3] = std::make_pair("assets/chicken_neutral_knight.png", "assets/chicken_knight_spritesheet.png"); characterSprites[3] = std::make_pair("assets/chicken_neutral_mlady.png", "assets/chicken_mlady_spritesheet.png");
SDL_Rect playerCharacterRects[CHARACTER_COUNT]; SDL_Rect playerCharacterRects[CHARACTER_COUNT];
SDL_Rect enemyCharacterRects[CHARACTER_COUNT]; SDL_Rect enemyCharacterRects[CHARACTER_COUNT];