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https://github.com/Nimac0/SDL_Minigame
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Added 2 new sprites
added wizard and mlady sprite
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assets/chicken_mlady_spritesheet.png
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assets/chicken_mlady_spritesheet.png
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assets/chicken_neutral_mlady.png
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assets/chicken_neutral_mlady.png
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assets/chicken_neutral_wizard.png
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assets/chicken_neutral_wizard.png
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assets/chicken_wizard_spritesheet.png
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assets/chicken_wizard_spritesheet.png
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@ -138,8 +138,8 @@ void Game::selectCharacters(const char* &playerSprite, const char* &enemySprite)
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std::map<int, std::pair<const char*, const char*>> characterSprites;
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characterSprites[0] = std::make_pair("assets/chicken_neutral_knight.png", "assets/chicken_knight_spritesheet.png");
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characterSprites[1] = std::make_pair("assets/chicken_neutral.png", "assets/chicken_spritesheet.png");
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characterSprites[2] = std::make_pair("assets/chicken_neutral.png", "assets/chicken_spritesheet.png");
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characterSprites[3] = std::make_pair("assets/chicken_neutral_knight.png", "assets/chicken_knight_spritesheet.png");
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characterSprites[2] = std::make_pair("assets/chicken_neutral_wizard.png", "assets/chicken_wizard_spritesheet.png");
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characterSprites[3] = std::make_pair("assets/chicken_neutral_mlady.png", "assets/chicken_mlady_spritesheet.png");
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SDL_Rect playerCharacterRects[CHARACTER_COUNT];
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SDL_Rect enemyCharacterRects[CHARACTER_COUNT];
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