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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 13:43:41 +00:00

Added interface for game functions

This commit is contained in:
Benedikt Galbavy 2024-04-11 15:23:19 +02:00
parent efd8cc6616
commit b6854c79ec
3 changed files with 23 additions and 12 deletions

View File

@ -1,13 +1,13 @@
cmake_minimum_required(VERSION 3.15)
project(SDL_Minigame)
project(engine)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(PROJECT_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
set(PROJECT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
set(PROJECT_BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR})
set(ENGINE_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
set(ENGINE_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
set(ENGINE_BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(BUILD_SHARED_LIBS FALSE)
@ -15,17 +15,19 @@ set(BUILD_SHARED_LIBS FALSE)
set(SDL2MIXER_VENDORED ON)
set(SDL2TTF_VENDORED ON)
set(SDL2_SOURCE_DIR ${ENGINE_SOURCE_DIR}/extern/SDL”)
add_subdirectory(extern/SDL EXCLUDE_FROM_ALL)
add_subdirectory(extern/SDL_image EXCLUDE_FROM_ALL)
add_subdirectory(extern/SDL_mixer EXCLUDE_FROM_ALL)
add_subdirectory(extern/SDL_ttf EXCLUDE_FROM_ALL)
file(GLOB_RECURSE SOURCES ${PROJECT_SOURCE_DIR}/src/*.cpp)
add_executable(${PROJECT_NAME} ${SOURCES})
file(GLOB_RECURSE SOURCES ${ENGINE_SOURCE_DIR}/src/*.cpp)
add_library(${PROJECT_NAME} ${SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE_DIR})
target_include_directories(${PROJECT_NAME} PUBLIC ${ENGINE_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} PRIVATE
target_link_libraries(${PROJECT_NAME} PUBLIC # should be private when all SDL functionality has a wrapper
SDL2::SDL2main
SDL2::SDL2-static
SDL2_image::SDL2_image-static
@ -36,7 +38,4 @@ target_link_libraries(${PROJECT_NAME} PRIVATE
if(CMAKE_BUILD_TYPE MATCHES "Debug")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fsanitize=address -fno-omit-frame-pointer")
target_link_libraries(${PROJECT_NAME} PRIVATE "-fsanitize=address")
endif()
file(COPY ${PROJECT_SOURCE_DIR}/assets DESTINATION ${PROJECT_BINARY_DIR})
endif()

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@ -3,18 +3,26 @@
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <functional>
#include <vector>
#include "Manager.h"
#include "Vector2D.h"
#include "Entity.h"
typedef std::function<void()> gamefunction;
class AssetManager;
class CollisionHandler;
class TextureManager;
class SoundManager;
class Map;
namespace engine {
extern gamefunction init;
extern gamefunction update;
}
class Game
{
public:

View File

@ -130,6 +130,8 @@ void Game::init(const char* title, int xpos, int ypos, int width, int height, bo
return;
}
engine::init();
// character selection
const char* player1Sprite;
const char* player2Sprite;
@ -297,6 +299,8 @@ void Game::update()
manager.refresh();
manager.update();
engine::update(); // TODO: this might have to be split up into two update functions, before and after manager...
if (powerupSpawn == 0)
{
assets->createPowerup(assets->calculateSpawnPosition(), assets->calculateType());