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fixed developer skill issue
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@ -27,7 +27,7 @@ void ProjectileComponent::update(uint_fast16_t diffTime)
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this->entity->destroy();
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this->entity->destroy();
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}
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}
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if (distance > range && false) {
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if (distance > range) {
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this->entity->destroy();
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this->entity->destroy();
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}
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}
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