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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 10:13:42 +00:00

fix errors when building

This commit is contained in:
ineslelin 2025-01-14 13:24:33 +01:00
parent 7e0a2422bd
commit b07d68b84b
2 changed files with 5 additions and 4 deletions

View File

@ -4,6 +4,7 @@
#include "Entity.h"
#include <vector>
#include <functional>
class InteractionComponent : public Component
{
@ -12,7 +13,7 @@ public:
~InteractionComponent();
void init() override;
void update() override;
void update();
bool interact(Entity* interactor, Entity* interactee);

View File

@ -44,18 +44,18 @@ Entity* InteractionComponent::findClosestEntity(std::vector<Entity*>& entities,
auto isInDirection = getDirectionalCheck(direction, interactorT);
entities.erase(std::remove_if(entities.begin(), entities.end(), [&](Entity* e){
auto& entityT = entity->getComponent<TransformComponent>();
auto& entityT = e->getComponent<TransformComponent>();
return !isInDirection(entityT) || !isEntityCloseEnough(interactorT, entityT, direction);
}), entities.end());
for(auto e : entities)
{
auto& entityT = entity->getComponent<TransformComponent>();
auto& entityT = e->getComponent<TransformComponent>();
float distance = calculateDistance(interactorT.position, entityT.position);
if (distance < closestDistance) {
closestDistance = distance;
closestEntity = entity;
closestEntity = e;
}
}