From ae54dd3158cc78b2d43e45301153020c35a73822 Mon Sep 17 00:00:00 2001 From: Benedikt Galbavy Date: Tue, 30 Jan 2024 15:22:23 +0100 Subject: [PATCH] Removed debug print, added TODO comment --- include/TransformComponent.h | 2 +- src/ProjectileComponent.cpp | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/include/TransformComponent.h b/include/TransformComponent.h index deed7f9..8a16b91 100644 --- a/include/TransformComponent.h +++ b/include/TransformComponent.h @@ -6,7 +6,7 @@ class TransformComponent : public Component { public: - Vector2D position; + Vector2D position; // TODO: change to int to safe CPU time -> possibly subpixel coordinates Vector2D direction; int height = 32; diff --git a/src/ProjectileComponent.cpp b/src/ProjectileComponent.cpp index e49f6ef..c6e3238 100644 --- a/src/ProjectileComponent.cpp +++ b/src/ProjectileComponent.cpp @@ -24,12 +24,10 @@ void ProjectileComponent::update() if ((boundsIntersection | IntersectionBitSet("1100")).all() || (boundsIntersection | IntersectionBitSet("0011")).all()) { this->entity->destroy(); - std::cout << "out of bounds" << std::endl; } if (distance > range) { this->entity->destroy(); - std::cout << "out of range" << std::endl; } Entity* player;