mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 13:43:41 +00:00
Fixed linking issues
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parent
0aa9cfdaef
commit
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@ -5,31 +5,24 @@ project(SDL_Minigame)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# libpng stuff
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set(PNG_SHARED ON CACHE BOOL "" FORCE)
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set(PNG_STATIC OFF CACHE BOOL "" FORCE)
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set(PNG_EXECUTABLES OFF CACHE BOOL "" FORCE) # we only want lib
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set(PNG_TESTS OFF CACHE BOOL "" FORCE) # we only want lib
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set(SKIP_INSTALL_ALL OFF CACHE BOOL "" FORCE) # we only want lib
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include_directories(libpng)
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add_subdirectory(lib/SDL EXCLUDE_FROM_ALL)
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add_subdirectory(lib/SDL_image EXCLUDE_FROM_ALL)
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add_subdirectory(lib/libpng EXCLUDE_FROM_ALL)
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add_subdirectory(lib/SDL)
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include_directories(
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add_subdirectory(lib/SDL_image)
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${SDL2_INCLUDE_DIRS}
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add_subdirectory(lib/libpng)
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${SDL2_IMAGE_INCLUDE_DIRS}
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${PNG_INCLUDE_DIRS})
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find_package(SDL2 REQUIRED CONFIG REQUIRED COMPONENTS SDL2)
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find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
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find_package(SDL_image REQUIRED)
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find_package(ZLIB REQUIRED)
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include_directories(${CMAKE_CURRENT_BINARY_DIR}/libpng)
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file(GLOB_RECURSE SOURCES src/*.cpp)
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file(GLOB_RECURSE SOURCES src/*.cpp)
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add_executable(game ${SOURCES})
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add_executable(${PROJECT_NAME} ${SOURCES})
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target_link_libraries(game PRIVATE SDL2::SDL2main)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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target_link_libraries(game PRIVATE SDL2::SDL2 SDL2_image ${SDL2_LIBRARIES} ${SDL_IMAGE_LIBRARIES})
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SDL2
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target_link_libraries(game PRIVATE ZLIB::ZLIB)
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SDL2_image
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target_link_libraries(game PRIVATE png)
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${PNG_LIBRARIES}
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)
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# Copy assets (if any) to build directory during build
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file(COPY src/assets DESTINATION ${CMAKE_BINARY_DIR})
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