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Fixes inconsistent indentations on KeyboardController.h
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@ -20,8 +20,8 @@ public:
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SpriteComponent* sprite;
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//for attack cooldown in between shots
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uint32_t lastFireTime;
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//for attack cooldown in between shots
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uint32_t lastFireTime;
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uint32_t fireCooldown = 800; //in ms can be adjusted to change possible attack-speed
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KeyboardController() = default;
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