diff --git a/assets/chicken_knight_spritesheet.png b/assets/chicken_knight_spritesheet.png new file mode 100644 index 0000000..9e6939d Binary files /dev/null and b/assets/chicken_knight_spritesheet.png differ diff --git a/assets/chicken_spritesheet.png b/assets/chicken_spritesheet.png new file mode 100644 index 0000000..ba003eb Binary files /dev/null and b/assets/chicken_spritesheet.png differ diff --git a/src/Game.cpp b/src/Game.cpp index faa6f6e..8ab07db 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -69,7 +69,7 @@ void Game::init(const char* title, int xpos, int ypos, int width, int height, bo //ecs implementation player.addComponent(0,0,2); //posx, posy, scale - player.addComponent("assets/chicken_neutral_knight.png", true); //adds sprite (32x32px), path needed + player.addComponent("assets/chicken_knight_spritesheet.png", true); //adds sprite (32x32px), path needed player.addComponent(SDL_SCANCODE_W, SDL_SCANCODE_S, SDL_SCANCODE_A, SDL_SCANCODE_D);//custom keycontrols can be added player.addComponent("player"); //adds tag (for further use, reference tag) player.addGroup(GROUP_PLAYERS); //tell programm what group it belongs to for rendering order