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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 13:43:41 +00:00

fixes to enums

This commit is contained in:
Benedikt Galbavy 2024-02-02 22:29:28 +01:00
parent 57a0bead6a
commit 705fe069cf
3 changed files with 3 additions and 4 deletions

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@ -64,13 +64,10 @@ public:
* \param groupLabels Entities need to have at least one listed GroupLabels to get checked against
* \param teamLabels Entities need to have one of the specified TeamLabels to get checked against
* \param negateTeam If set to true, entities will only be checked against if they **don't** have one of the specified TeamLabels
* \see GroupLabel
* \see TeamLabel
* \see Entity
* \see ColliderComponent
* \see Entity::getTeam()
* \details Example usage for IntersectionBitSet (TransformComponent::update()):
* \snippet{trimleft} TransformComponent.cpp getAnyIntersection example code
*
*/
template<typename T>

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@ -20,7 +20,7 @@ class Entity
{
public:
/*! TODO */
/*! TODO */
enum class GroupLabel
{
MAPTILES,

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@ -122,6 +122,8 @@ std::vector<ColliderComponent*> CollisionHandler::getColliders(
* \see Direction
* \see IntersectionBitSet
* \snippet CollisionHandler.h IntersectionBitSet
* \details Example usage for IntersectionBitSet (TransformComponent::update()):
* \snippet{trimleft} TransformComponent.cpp getAnyIntersection example code
*
*/
template<>