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https://github.com/Nimac0/SDL_Minigame
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fixes to enums
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@ -64,13 +64,10 @@ public:
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* \param groupLabels Entities need to have at least one listed GroupLabels to get checked against
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* \param groupLabels Entities need to have at least one listed GroupLabels to get checked against
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* \param teamLabels Entities need to have one of the specified TeamLabels to get checked against
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* \param teamLabels Entities need to have one of the specified TeamLabels to get checked against
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* \param negateTeam If set to true, entities will only be checked against if they **don't** have one of the specified TeamLabels
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* \param negateTeam If set to true, entities will only be checked against if they **don't** have one of the specified TeamLabels
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* \see GroupLabel
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* \see TeamLabel
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* \see TeamLabel
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* \see Entity
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* \see Entity
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* \see ColliderComponent
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* \see ColliderComponent
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* \see Entity::getTeam()
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* \see Entity::getTeam()
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* \details Example usage for IntersectionBitSet (TransformComponent::update()):
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* \snippet{trimleft} TransformComponent.cpp getAnyIntersection example code
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*
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*
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*/
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*/
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template<typename T>
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template<typename T>
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@ -122,6 +122,8 @@ std::vector<ColliderComponent*> CollisionHandler::getColliders(
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* \see Direction
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* \see Direction
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* \see IntersectionBitSet
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* \see IntersectionBitSet
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* \snippet CollisionHandler.h IntersectionBitSet
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* \snippet CollisionHandler.h IntersectionBitSet
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* \details Example usage for IntersectionBitSet (TransformComponent::update()):
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* \snippet{trimleft} TransformComponent.cpp getAnyIntersection example code
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*
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*
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*/
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*/
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template<>
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template<>
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