diff --git a/src/Game.cpp b/src/Game.cpp index a9e264c..f100369 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -124,10 +124,10 @@ void Game::init(const char* title, int xpos, int ypos, int width, int height, bo } // character selection - const char* playerSprite; - const char* enemySprite; + const char* player1Sprite; + const char* player2Sprite; - selectCharacters(playerSprite, enemySprite); + selectCharacters(player1Sprite, player2Sprite); if (this->isRunning == false) return; map = new Map(); @@ -152,7 +152,7 @@ void Game::init(const char* title, int xpos, int ypos, int width, int height, bo player1.setTeam(TeamLabel::BLUE); player1.addComponent(80,80,2); //posx, posy, scale - player1.addComponent("assets/chicken_knight_spritesheet.png", true); //adds sprite (32x32px), path needed + player1.addComponent(player1Sprite, true); //adds sprite (32x32px), path needed player1.addComponent(SDL_SCANCODE_W, SDL_SCANCODE_S, SDL_SCANCODE_A, SDL_SCANCODE_D, SDL_SCANCODE_E, Vector2D(2, 0));//custom keycontrols can be added player1.addComponent("player", 0.8f); //adds tag (for further use, reference tag) player1.addComponent(5, Direction::LEFT); @@ -162,7 +162,7 @@ void Game::init(const char* title, int xpos, int ypos, int width, int height, bo player2.setTeam(TeamLabel::RED); player2.addComponent(600, 500, 2); - player2.addComponent("assets/chicken_spritesheet.png", true); + player2.addComponent(player2Sprite, true); player2.addComponent(SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_RCTRL, Vector2D(-2, 0)); player2.addComponent("enemy", 0.8f); player2.addComponent(5, Direction::RIGHT);