mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 07:53:43 +00:00
first pass - changed function names etc.
This commit is contained in:
parent
a8052b4bbb
commit
625ac98a57
4
.gitmodules
vendored
4
.gitmodules
vendored
@ -1,19 +1,15 @@
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[submodule "SDL"]
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[submodule "SDL"]
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path = extern/SDL
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path = extern/SDL
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url = https://github.com/libsdl-org/SDL.git
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url = https://github.com/libsdl-org/SDL.git
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branch = release-2.28.x
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[submodule "SDL_image"]
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[submodule "SDL_image"]
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path = extern/SDL_image
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path = extern/SDL_image
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url = https://github.com/libsdl-org/SDL_image.git
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url = https://github.com/libsdl-org/SDL_image.git
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branch = release-2.8.x
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[submodule "extern/SDL_mixer"]
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[submodule "extern/SDL_mixer"]
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path = extern/SDL_mixer
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path = extern/SDL_mixer
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url = https://github.com/libsdl-org/SDL_mixer.git
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url = https://github.com/libsdl-org/SDL_mixer.git
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branch = release-2.8.x
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[submodule "extern/SDL_ttf"]
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[submodule "extern/SDL_ttf"]
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path = extern/SDL_ttf
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path = extern/SDL_ttf
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url = https://github.com/libsdl-org/SDL_ttf.git
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url = https://github.com/libsdl-org/SDL_ttf.git
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branch = release-2.22.x
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[submodule "extern/tmxlite"]
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[submodule "extern/tmxlite"]
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path = extern/tmxlite
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path = extern/tmxlite
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url = https://github.com/fallahn/tmxlite.git
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url = https://github.com/fallahn/tmxlite.git
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@ -31,11 +31,10 @@ add_library(${PROJECT_NAME} ${SOURCES})
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target_include_directories(${PROJECT_NAME} PUBLIC ${ENGINE_INCLUDE_DIR})
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target_include_directories(${PROJECT_NAME} PUBLIC ${ENGINE_INCLUDE_DIR})
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target_link_libraries(${PROJECT_NAME} PUBLIC # should be private when all SDL functionality has a wrapper
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target_link_libraries(${PROJECT_NAME} PUBLIC # should be private when all SDL functionality has a wrapper
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SDL2::SDL2main
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SDL3::SDL3-static
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SDL2::SDL2-static
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SDL3_image::SDL3_image-static
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SDL2_image::SDL2_image-static
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SDL3_mixer::SDL3_mixer-static
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SDL2_mixer::SDL2_mixer-static
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SDL3_ttf::SDL3_ttf-static
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SDL2_ttf::SDL2_ttf-static
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tmxlite
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tmxlite
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)
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)
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@ -2,12 +2,12 @@
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"folders":
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"folders":
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[
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[
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{
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{
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"path": "."
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"path": ".",
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}
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}
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],
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],
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"settings":
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"settings":
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{
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{
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"tab_size": 4
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"tab_size": 4,
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},
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},
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"build_systems": [
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"build_systems": [
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{
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{
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@ -23,7 +23,7 @@
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"name": "Release",
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"name": "Release",
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"shell_cmd": "cmake -DCMAKE_BUILD_TYPE=Release build && cmake --build build",
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"shell_cmd": "cmake -DCMAKE_BUILD_TYPE=Release build && cmake --build build",
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},
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},
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]
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],
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},
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},
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{
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{
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"name": "Generate CMake",
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"name": "Generate CMake",
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@ -43,7 +43,10 @@
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"name": "Generate documentation",
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"name": "Generate documentation",
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"shell_cmd": "docker run --rm -v \"$project_path:/source\" -v \"$project_path/docs:/output\" -v \"$project_path/docs/Doxyfile:/Doxyfile\" vego_engine-docker",
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"shell_cmd": "docker run --rm -v \"$project_path:/source\" -v \"$project_path/docs:/output\" -v \"$project_path/docs/Doxyfile:/Doxyfile\" vego_engine-docker",
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},
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},
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]
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],
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}
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}
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]
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],
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"debugger_configurations":
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[
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],
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}
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}
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2
extern/SDL
vendored
2
extern/SDL
vendored
@ -1 +1 @@
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Subproject commit 05eb08053d48fea9052ad02b3d619244aeb868d3
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Subproject commit e027b85cc457556071cbb2f3f1bcf8803c1bc001
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2
extern/SDL_image
vendored
2
extern/SDL_image
vendored
@ -1 +1 @@
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Subproject commit abcf63aa71b4e3ac32120fa9870a6500ddcdcc89
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Subproject commit b1c8ec7d75e3d8398940c9e04a8b82886ae6163d
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2
extern/SDL_mixer
vendored
2
extern/SDL_mixer
vendored
@ -1 +1 @@
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Subproject commit 5bcd40ad962dc72a3c051084ce128d78f7656566
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Subproject commit 5e2a70519294bc6ec44f1870b019ecd4760fde7d
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2
extern/SDL_ttf
vendored
2
extern/SDL_ttf
vendored
@ -1 +1 @@
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Subproject commit 4a318f8dfaa1bb6f10e0c5e54052e25d3c7f3440
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Subproject commit 4a8bda9197cc4d6fafd188bc9df6c7e8749a43a2
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@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include <SDL_render.h>
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#include <SDL3/SDL_render.h>
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#include <SDL_mixer.h>
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#include <SDL3_mixer/SDL_mixer.h>
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#include <map>
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#include <map>
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#include <string>
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#include <string>
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#include <functional>
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#include <functional>
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@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include <SDL.h>
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#include <SDL3/SDL.h>
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#include "Component.h"
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#include "Component.h"
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#include "Vector2D.h"
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#include "Vector2D.h"
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@ -7,7 +7,7 @@
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#include "ColliderComponent.h"
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#include "ColliderComponent.h"
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#include "Constants.h"
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#include "Constants.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "SDL_rect.h"
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#include <SDL3/SDL_rect.h>
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#include "SpriteComponent.h"
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#include "SpriteComponent.h"
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#include "Vector2D.h"
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#include "Vector2D.h"
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#include "Manager.h"
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#include "Manager.h"
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@ -1,8 +1,8 @@
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#pragma once
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#pragma once
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#include <SDL.h>
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#include <SDL3/SDL.h>
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#include <SDL_image.h>
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#include <SDL3_image/SDL_image.h>
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#include <SDL_mixer.h>
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#include <SDL3_mixer/SDL_mixer.h>
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#include <functional>
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#include <functional>
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#include <vector>
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#include <vector>
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@ -1,5 +1,5 @@
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#pragma once
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#pragma once
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#include <SDL.h>
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#include <SDL3/SDL.h>
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#include <map>
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#include <map>
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#include "Component.h"
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#include "Component.h"
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@ -99,7 +99,7 @@ public:
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bool isKeyDown(Key key);
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bool isKeyDown(Key key);
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private:
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private:
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const Uint8* m_keyStates;
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const bool* m_keyStates;
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SDL_Scancode mapKeyToSDL(Key key);
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SDL_Scancode mapKeyToSDL(Key key);
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std::map<Key, SDL_Scancode> m_keyMappings;
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std::map<Key, SDL_Scancode> m_keyMappings;
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void InitKeyMappings();
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void InitKeyMappings();
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@ -34,7 +34,7 @@ private:
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struct TileSetData {
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struct TileSetData {
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std::string texturePath{};
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std::string texturePath{};
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tmx::Vector2i textureSize;
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tmx::Vector2f textureSize;
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uint32_t tileCount{};
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uint32_t tileCount{};
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tmx::Vector2u tileCount2D;
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tmx::Vector2u tileCount2D;
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uint32_t firstGID{};
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uint32_t firstGID{};
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@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include <SDL_mixer.h>
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#include <SDL3_mixer/SDL_mixer.h>
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#include <map>
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#include <map>
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#include <vector>
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#include <vector>
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@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include <map>
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#include <map>
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#include <SDL_render.h>
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#include <SDL3/SDL_render.h>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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@ -22,7 +22,7 @@ public:
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private:
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private:
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TransformComponent* transform;
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TransformComponent* transform;
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SDL_Texture* texture;
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SDL_Texture* texture;
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SDL_Rect srcRect, destRect;
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SDL_FRect srcRect, destRect;
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const char* texturePath;
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const char* texturePath;
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@ -1,7 +1,8 @@
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#pragma once
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#pragma once
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#include "ECS.h"
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#include "ECS.h"
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#include <SDL_render.h>
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#include "SDL3/SDL_surface.h"
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#include <SDL3/SDL_render.h>
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#include <map>
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#include <map>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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@ -21,7 +22,10 @@ class TextureManager
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SDL_Texture* loadTexture(const char* fileName);
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SDL_Texture* loadTexture(const char* fileName);
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static std::vector<SDL_Rect> splitSpriteSheet(SDL_Texture* spriteSheet, int width, int height, int spritesOnSheet);
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static std::vector<SDL_Rect> splitSpriteSheet(SDL_Texture* spriteSheet, int width, int height, int spritesOnSheet);
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static void draw(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Rect src, SDL_Rect dest, bool flipped = false);
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static void draw(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FRect src, SDL_FRect dest, bool flipped = false);
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void setScaleMode(SDL_ScaleMode scaleMode) { this->scaleMode = scaleMode; }
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private:
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private:
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SDL_ScaleMode scaleMode = SDL_SCALEMODE_NEAREST;
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Manager* manager;
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Manager* manager;
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};
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};
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@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include <SDL.h>
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#include <SDL3/SDL.h>
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#include <string>
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#include <string>
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#include <map>
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#include <map>
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@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include <SDL.h>
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#include <SDL3/SDL.h>
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#include <SDL_rect.h>
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#include <SDL3/SDL_rect.h>
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class Vector2D
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class Vector2D
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{
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{
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@ -86,7 +86,7 @@ Vector2D AssetManager::calculateSpawnPosition()
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conflict = false;
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conflict = false;
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for (auto cc : this->man->getGame()->collisionHandler->getColliders({ Entity::GroupLabel::MAPTILES }))
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for (auto cc : this->man->getGame()->collisionHandler->getColliders({ Entity::GroupLabel::MAPTILES }))
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{
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{
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if (SDL_HasIntersection(&spawnRect, &cc->collider) && strcmp(cc->tag, "projectile"))
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if (SDL_HasRectIntersection(&spawnRect, &cc->collider) && strcmp(cc->tag, "projectile"))
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{
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{
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conflict = true;
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conflict = true;
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break;
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break;
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@ -6,7 +6,7 @@
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#include "Manager.h"
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#include "Manager.h"
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#include "Vector2D.h"
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#include "Vector2D.h"
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#include <SDL_rect.h>
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#include <SDL3/SDL_rect.h>
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#include <bitset>
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#include <bitset>
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#include <cstdio>
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#include <cstdio>
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#include <memory>
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#include <memory>
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@ -26,7 +26,7 @@ IntersectionBitSet CollisionHandler::getIntersection(Entity* entityA, Entity* en
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colliderB.x += posModB.x;
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colliderB.x += posModB.x;
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colliderB.y += posModB.y;
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colliderB.y += posModB.y;
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if (!SDL_HasIntersection(
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if (!SDL_HasRectIntersection(
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&colliderA,
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&colliderA,
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&colliderB))
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&colliderB))
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return std::bitset<DIRECTION_C>();
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return std::bitset<DIRECTION_C>();
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@ -152,7 +152,7 @@ Entity* CollisionHandler::getAnyIntersection<Entity*>(
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if (!entity->hasComponent<ColliderComponent>()) return nullptr;
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if (!entity->hasComponent<ColliderComponent>()) return nullptr;
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for (auto& collider : getColliders(groupLabels, excludedEntities)) {
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for (auto& collider : getColliders(groupLabels, excludedEntities)) {
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SDL_Rect rect = entity->getComponent<ColliderComponent>().collider + posMod;
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SDL_Rect rect = entity->getComponent<ColliderComponent>().collider + posMod;
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if (SDL_HasIntersection(&rect, &collider->collider)) {
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if (SDL_HasRectIntersection(&rect, &collider->collider)) {
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return collider->entity;
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return collider->entity;
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}
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}
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}
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}
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@ -175,7 +175,7 @@ bool CollisionHandler::getAnyIntersection<bool>(
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if (!entity->hasComponent<ColliderComponent>()) return false;
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if (!entity->hasComponent<ColliderComponent>()) return false;
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for (auto& collider : getColliders(groupLabels, excludedEntities)) {
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for (auto& collider : getColliders(groupLabels, excludedEntities)) {
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SDL_Rect rect = entity->getComponent<ColliderComponent>().collider + posMod;
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SDL_Rect rect = entity->getComponent<ColliderComponent>().collider + posMod;
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if (SDL_HasIntersection(&rect, &collider->collider)) {
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if (SDL_HasRectIntersection(&rect, &collider->collider)) {
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return true;
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return true;
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}
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}
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}
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}
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@ -1,20 +1,15 @@
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#include "GameInternal.h"
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#include "GameInternal.h"
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#include <SDL_error.h>
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#include "CollisionHandler.h"
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#include "CollisionHandler.h"
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#include "AssetManager.h"
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#include "AssetManager.h"
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#include "RenderManager.h"
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#include "RenderManager.h"
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#include "SDL_mixer.h"
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#include <SDL3_mixer/SDL_mixer.h>
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#include "SDL3/SDL_init.h"
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#include "SoundManager.h"
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#include "SoundManager.h"
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#include "TileComponent.h"
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#include "Direction.h"
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#include "Entity.h"
|
#include "Entity.h"
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#include "HealthComponent.h"
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#include "HealthComponent.h"
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#include "Map.h"
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#include "Map.h"
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#include "TextureManager.h"
|
#include "TextureManager.h"
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#include "StatEffectsComponent.h"
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#include "Constants.h"
|
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#include "Game.h"
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#include "Game.h"
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#include "GameFactory.h"
|
#include "GameFactory.h"
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|
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@ -43,7 +38,7 @@ void GameInternal::init(const char* title, int xpos, int ypos, int width, int he
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flags = SDL_WINDOW_FULLSCREEN;
|
flags = SDL_WINDOW_FULLSCREEN;
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}
|
}
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|
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
|
if (!SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO))
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{
|
{
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std::cout << "ERROR. Subsystem couldnt be initialized! " << SDL_GetError() << std::endl;
|
std::cout << "ERROR. Subsystem couldnt be initialized! " << SDL_GetError() << std::endl;
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SDL_ClearError();
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SDL_ClearError();
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@ -55,7 +50,7 @@ void GameInternal::init(const char* title, int xpos, int ypos, int width, int he
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return;
|
return;
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}
|
}
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|
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window = SDL_CreateWindow(title, xpos, ypos, width, height, flags);
|
window = SDL_CreateWindow(title, width, height, flags);
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if (!window)
|
if (!window)
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{
|
{
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std::cout << "ERROR: Window couldnt be created! " << SDL_GetError() << std::endl;
|
std::cout << "ERROR: Window couldnt be created! " << SDL_GetError() << std::endl;
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@ -72,7 +67,7 @@ void GameInternal::init(const char* title, int xpos, int ypos, int width, int he
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|
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SDL_SetWindowIcon(window, icon);
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SDL_SetWindowIcon(window, icon);
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|
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renderer = SDL_CreateRenderer(window, -1, 0);
|
renderer = SDL_CreateRenderer(window, NULL);
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if (!renderer)
|
if (!renderer)
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{
|
{
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std::cout << "ERROR: Renderer couldnt be created! " << SDL_GetError() << std::endl;
|
std::cout << "ERROR: Renderer couldnt be created! " << SDL_GetError() << std::endl;
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@ -81,7 +76,7 @@ void GameInternal::init(const char* title, int xpos, int ypos, int width, int he
|
|||||||
}
|
}
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||||
|
|
||||||
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0)
|
if (!Mix_OpenAudio(0, NULL))
|
||||||
{
|
{
|
||||||
std::cout << "ERROR: Mixer couldnt be initialized! " << SDL_GetError() << std::endl;
|
std::cout << "ERROR: Mixer couldnt be initialized! " << SDL_GetError() << std::endl;
|
||||||
SDL_ClearError();
|
SDL_ClearError();
|
||||||
@ -108,7 +103,7 @@ void GameInternal::handleEvents()
|
|||||||
|
|
||||||
switch (event.type)
|
switch (event.type)
|
||||||
{
|
{
|
||||||
case SDL_QUIT: this->setRunning(false);
|
case SDL_EVENT_QUIT: this->setRunning(false);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
|||||||
12
src/Map.cpp
12
src/Map.cpp
@ -9,8 +9,8 @@
|
|||||||
#include <ranges>
|
#include <ranges>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <SDL_error.h>
|
#include <SDL3/SDL_error.h>
|
||||||
#include <SDL_render.h>
|
#include <SDL3/SDL_render.h>
|
||||||
|
|
||||||
#include <tmxlite/Layer.hpp>
|
#include <tmxlite/Layer.hpp>
|
||||||
#include <tmxlite/Map.hpp>
|
#include <tmxlite/Map.hpp>
|
||||||
@ -102,16 +102,14 @@ void Map::loadTileLayer(const tmx::TileLayer& layer)
|
|||||||
| std::views::transform([&](uint16_t i) {
|
| std::views::transform([&](uint16_t i) {
|
||||||
const char* texturePath = this->mapData.texturePaths->at(i).c_str();
|
const char* texturePath = this->mapData.texturePaths->at(i).c_str();
|
||||||
|
|
||||||
tmx::Vector2i textureSize;
|
tmx::Vector2f textureSize;
|
||||||
SDL_QueryTexture(
|
SDL_GetTextureSize(
|
||||||
VEGO_Game().textureManager->loadTexture(texturePath),
|
VEGO_Game().textureManager->loadTexture(texturePath),
|
||||||
nullptr,
|
|
||||||
nullptr,
|
|
||||||
&(textureSize.x),
|
&(textureSize.x),
|
||||||
&(textureSize.y)
|
&(textureSize.y)
|
||||||
);
|
);
|
||||||
|
|
||||||
tmx::Vector2u tileCount2D = { textureSize.x / this->mapData.mapTileSize->x, textureSize.y / this->mapData.mapTileSize->y };
|
tmx::Vector2u tileCount2D = { static_cast<unsigned int>(textureSize.x / this->mapData.mapTileSize->x), static_cast<unsigned int>(textureSize.y / this->mapData.mapTileSize->y) };
|
||||||
|
|
||||||
uint32_t tileCount = this->mapData.tileSets->at(i).getTileCount();
|
uint32_t tileCount = this->mapData.tileSets->at(i).getTileCount();
|
||||||
uint32_t firstGID = this->mapData.tileSets->at(i).getFirstGID();
|
uint32_t firstGID = this->mapData.tileSets->at(i).getFirstGID();
|
||||||
|
|||||||
@ -4,6 +4,8 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
#include <SDL3_mixer/SDL_mixer.h>
|
||||||
|
|
||||||
#include "GameInternal.h"
|
#include "GameInternal.h"
|
||||||
#include "AssetManager.h"
|
#include "AssetManager.h"
|
||||||
|
|
||||||
@ -65,12 +67,12 @@ void SoundManager::playSound(GameInternal* game, std::string sound, bool canOver
|
|||||||
|
|
||||||
if(Mix_VolumeChunk(game->assets->getSound(sound), volume) == -1)
|
if(Mix_VolumeChunk(game->assets->getSound(sound), volume) == -1)
|
||||||
{
|
{
|
||||||
std::cerr << "Error adjusting volume: " << Mix_GetError() << std::endl;
|
std::cerr << "Error adjusting volume: " /*<< Mix_GetError()*/ << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Mix_PlayChannel(channel, game->assets->getSound(sound), loops) == -1)
|
if (Mix_PlayChannel(channel, game->assets->getSound(sound), loops) == -1)
|
||||||
{
|
{
|
||||||
std::cerr << "Error playing sound '" << sound << "': " << Mix_GetError() << std::endl;
|
std::cerr << "Error playing sound '" << sound << "': " /*<< Mix_GetError()*/ << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -87,12 +89,12 @@ void SoundManager::playMusic(GameInternal* game, std::string music, int loops, i
|
|||||||
|
|
||||||
if(Mix_VolumeMusic(volume) == -1)
|
if(Mix_VolumeMusic(volume) == -1)
|
||||||
{
|
{
|
||||||
std::cerr << "Error adjusting volume: " << Mix_GetError() << std::endl;
|
std::cerr << "Error adjusting volume: " /*<< Mix_GetError()*/ << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Mix_PlayMusic(game->assets->getMusic(music), loops) == -1)
|
if (Mix_PlayMusic(game->assets->getMusic(music), loops) == -1)
|
||||||
{
|
{
|
||||||
std::cerr << "Error playing music '" << music << "': " << Mix_GetError() << std::endl;
|
std::cerr << "Error playing music '" << music << "': " /*<< Mix_GetError()*/ << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
#include "SpriteComponent.h"
|
#include "SpriteComponent.h"
|
||||||
|
|
||||||
#include <SDL_timer.h>
|
#include <SDL3/SDL_timer.h>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
|
|||||||
@ -1,6 +1,5 @@
|
|||||||
#include "TextureManager.h"
|
#include "TextureManager.h"
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
@ -14,13 +13,14 @@ SDL_Texture* TextureManager::loadTexture(const char* fileName)
|
|||||||
}
|
}
|
||||||
auto texture = IMG_LoadTexture(this->manager->getGame()->renderer, fileName);
|
auto texture = IMG_LoadTexture(this->manager->getGame()->renderer, fileName);
|
||||||
if (texture == NULL) throw std::runtime_error(std::string("Couldn't load texture '") + fileName + "'");
|
if (texture == NULL) throw std::runtime_error(std::string("Couldn't load texture '") + fileName + "'");
|
||||||
|
SDL_SetTextureScaleMode(texture, this->scaleMode); // linear scaling results in blurry images
|
||||||
this->texture_cache.emplace(std::string(fileName), texture);
|
this->texture_cache.emplace(std::string(fileName), texture);
|
||||||
printf("Loaded texture at '%s'\n", fileName);
|
printf("Loaded texture at '%s'\n", fileName);
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureManager::draw(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Rect src, SDL_Rect dest, bool flipped)
|
void TextureManager::draw(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FRect src, SDL_FRect dest, bool flipped)
|
||||||
{
|
{
|
||||||
SDL_RendererFlip flip = flipped ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE;
|
SDL_FlipMode flip = flipped ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE;
|
||||||
SDL_RenderCopyEx(renderer, texture, &src, &dest, 0, NULL, flip);
|
SDL_RenderTextureRotated(renderer, texture, &src, &dest, 0, NULL, flip);
|
||||||
}
|
}
|
||||||
@ -1,5 +1,5 @@
|
|||||||
#include "Vector2D.h"
|
#include "Vector2D.h"
|
||||||
#include "SDL_rect.h"
|
#include <SDL3/SDL_rect.h>
|
||||||
|
|
||||||
Vector2D::Vector2D()
|
Vector2D::Vector2D()
|
||||||
{
|
{
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
#include <SDL3/SDL_main.h>
|
||||||
|
|
||||||
#include "VEGO.h"
|
#include "VEGO.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user