diff --git a/include/KeyboardController.h b/include/KeyboardController.h index 0d3cea4..dbd75ff 100644 --- a/include/KeyboardController.h +++ b/include/KeyboardController.h @@ -12,9 +12,10 @@ public: SDL_Scancode down; SDL_Scancode left; SDL_Scancode right; + //SDL_Scancode action; KeyboardController(); - KeyboardController(SDL_Scancode up, SDL_Scancode down, SDL_Scancode left, SDL_Scancode right); + KeyboardController(SDL_Scancode up, SDL_Scancode down, SDL_Scancode left, SDL_Scancode right/*, SDL_Scancode action*/); ~KeyboardController(); diff --git a/src/Game.cpp b/src/Game.cpp index 702f1f3..622f521 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -69,10 +69,10 @@ void Game::init(const char* title, int xpos, int ypos, int width, int height, bo //ecs implementation player.addComponent(0,0,2); //posx, posy, scale - player.addComponent("assets/chicken_neutral_knight.png"); + player.addComponent("assets/chicken_neutral_knight.png"); //adds sprite (32x32px), path needed player.addComponent(SDL_SCANCODE_W, SDL_SCANCODE_S, SDL_SCANCODE_A, SDL_SCANCODE_D);//custom keycontrols can be added - player.addComponent("player"); - player.addGroup(GROUP_PLAYERS); + player.addComponent("player"); //adds tag (for further use, reference tag) + player.addGroup(GROUP_PLAYERS); //tell programm what group it belongs to for rendering order enemy.addComponent(600, 500, 2); enemy.addComponent("assets/chicken_neutral.png");