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https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 13:43:41 +00:00
Improved console output
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d649a650a3
commit
4ae462136e
@ -13,6 +13,7 @@ SDL_Texture* TextureManager::loadTexture(const char* fileName)
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auto texture = IMG_LoadTexture(Game::renderer, fileName);
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auto texture = IMG_LoadTexture(Game::renderer, fileName);
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if (texture == NULL) throw std::runtime_error(std::string("Couldn't load texture '") + fileName + "'");
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if (texture == NULL) throw std::runtime_error(std::string("Couldn't load texture '") + fileName + "'");
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this->texture_cache.emplace(fileName, texture);
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this->texture_cache.emplace(fileName, texture);
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printf("Loaded texture at '%s'\n", fileName);
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return texture;
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return texture;
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}
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}
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@ -17,7 +17,7 @@ TileComponent::TileComponent(int x, int y, int w, int h, int id)
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return;
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return;
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}
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}
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bool test = it == textureDict.textureDictionary.end();
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bool test = it == textureDict.textureDictionary.end();
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std::cout << it->second.data() << std::endl;
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// std::cout << it->second.data() << std::endl;
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this->path = it->second.data();
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this->path = it->second.data();
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}
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}
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