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removed debug print
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@ -75,9 +75,6 @@ void TransformComponent::update()
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intersectionsY |= CollisionHandler::getIntersection(entity, collider->entity, Vector2D(0, positionChange.y), Vector2D(0, 0));
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}
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if (this->entity->hasGroup((size_t) GroupLabel::PLAYERS) && this->entity->getTeam() == TeamLabel::BLUE)
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std::cout << intersectionsX << std::endl;
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if (intersectionsX.test((size_t) direction::LEFT) && positionChange.x < 0)
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positionChange.x = 0;
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