mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 07:53:43 +00:00
deploy: a46e6d8b71a44546b4354d332b24209129ee3334
This commit is contained in:
parent
82e1aef03e
commit
45126ed98d
@ -252,8 +252,8 @@
|
|||||||
<a href="functions_vars.html"/>
|
<a href="functions_vars.html"/>
|
||||||
<a href="graph_legend.html"/>
|
<a href="graph_legend.html"/>
|
||||||
<a href="index.html"/>
|
<a href="index.html"/>
|
||||||
<a href="index.html#autotoc_md22"/>
|
<a href="index.html#autotoc_md24"/>
|
||||||
<a href="index.html#autotoc_md23"/>
|
<a href="index.html#autotoc_md25"/>
|
||||||
<a href="md_docs_2md-pages_2config.html"/>
|
<a href="md_docs_2md-pages_2config.html"/>
|
||||||
<a href="md_docs_2md-pages_2entitiesAndComponents.html"/>
|
<a href="md_docs_2md-pages_2entitiesAndComponents.html"/>
|
||||||
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10"/>
|
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10"/>
|
||||||
@ -261,22 +261,24 @@
|
|||||||
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14"/>
|
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14"/>
|
||||||
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16"/>
|
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16"/>
|
||||||
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18"/>
|
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18"/>
|
||||||
|
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md20"/>
|
||||||
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md3"/>
|
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md3"/>
|
||||||
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md4"/>
|
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md4"/>
|
||||||
|
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md5"/>
|
||||||
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md6"/>
|
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md6"/>
|
||||||
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8"/>
|
<a href="md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8"/>
|
||||||
<a href="md_docs_2md-pages_2eventhandling.html"/>
|
<a href="md_docs_2md-pages_2eventhandling.html"/>
|
||||||
<a href="md_docs_2md-pages_2inputhandling.html"/>
|
<a href="md_docs_2md-pages_2inputhandling.html"/>
|
||||||
<a href="md_docs_2md-pages_2quickstart.html"/>
|
<a href="md_docs_2md-pages_2quickstart.html"/>
|
||||||
<a href="md_docs_2md-pages_2quickstart.html#autotoc_md25"/>
|
<a href="md_docs_2md-pages_2quickstart.html#autotoc_md27"/>
|
||||||
<a href="md_docs_2md-pages_2tilemaps.html"/>
|
<a href="md_docs_2md-pages_2tilemaps.html"/>
|
||||||
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md27"/>
|
|
||||||
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md28"/>
|
|
||||||
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md29"/>
|
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md29"/>
|
||||||
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md30"/>
|
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md30"/>
|
||||||
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md31"/>
|
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md31"/>
|
||||||
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md32"/>
|
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md32"/>
|
||||||
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md33"/>
|
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md33"/>
|
||||||
|
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md34"/>
|
||||||
|
<a href="md_docs_2md-pages_2tilemaps.html#autotoc_md35"/>
|
||||||
<a href="pages.html"/>
|
<a href="pages.html"/>
|
||||||
<a href="structAnimation-members.html"/>
|
<a href="structAnimation-members.html"/>
|
||||||
<a href="structAnimation.html"/>
|
<a href="structAnimation.html"/>
|
||||||
|
|||||||
@ -127,14 +127,14 @@ $(function(){initNavTree('index.html',''); initResizable(true); });
|
|||||||
<p>Alternatively you could also just look at the code in the templates include and src folders and look at the example implementations there. The best place to start is <code>GameImplementation.h</code> and <code>GameImplementation.cpp</code>. All .cpp files have an associated .h file, please always start in the .h file with the same name as the .cpp file, otherwise you might get confused at some of the inline explanations provided in the files.</p>
|
<p>Alternatively you could also just look at the code in the templates include and src folders and look at the example implementations there. The best place to start is <code>GameImplementation.h</code> and <code>GameImplementation.cpp</code>. All .cpp files have an associated .h file, please always start in the .h file with the same name as the .cpp file, otherwise you might get confused at some of the inline explanations provided in the files.</p>
|
||||||
<dl class="section note"><dt>Note</dt><dd>When navigating this documentation click on hyperlinks if you ever feel like information is missing (there is usually more information available in the detailed view only visible if you click it or scroll far enough)</dd></dl>
|
<dl class="section note"><dt>Note</dt><dd>When navigating this documentation click on hyperlinks if you ever feel like information is missing (there is usually more information available in the detailed view only visible if you click it or scroll far enough)</dd></dl>
|
||||||
<p>The base functionality can be split into a few major sections: </p>
|
<p>The base functionality can be split into a few major sections: </p>
|
||||||
<h2><a class="anchor" id="autotoc_md22"></a>
|
<h2><a class="anchor" id="autotoc_md24"></a>
|
||||||
Setup and Config</h2>
|
Setup and Config</h2>
|
||||||
<ol type="1">
|
<ol type="1">
|
||||||
<li><a class="el" href="md_docs_2md-pages_2quickstart.html">Quickstart guide for setting up the library</a></li>
|
<li><a class="el" href="md_docs_2md-pages_2quickstart.html">Quickstart guide for setting up the library</a></li>
|
||||||
<li><a class="el" href="md_docs_2md-pages_2config.html">Configuring game settings</a></li>
|
<li><a class="el" href="md_docs_2md-pages_2config.html">Configuring game settings</a></li>
|
||||||
<li><a class="el" href="md_docs_2md-pages_2tilemaps.html">Building a map using Tiled and tmx and loading it</a> </li>
|
<li><a class="el" href="md_docs_2md-pages_2tilemaps.html">Building a map using Tiled and tmx and loading it</a> </li>
|
||||||
</ol>
|
</ol>
|
||||||
<h2><a class="anchor" id="autotoc_md23"></a>
|
<h2><a class="anchor" id="autotoc_md25"></a>
|
||||||
Implementation of Features</h2>
|
Implementation of Features</h2>
|
||||||
<ol type="1">
|
<ol type="1">
|
||||||
<li><a class="el" href="md_docs_2md-pages_2entitiesAndComponents.html">Entities and Components</a></li>
|
<li><a class="el" href="md_docs_2md-pages_2entitiesAndComponents.html">Entities and Components</a></li>
|
||||||
|
|||||||
@ -125,44 +125,58 @@ $(function(){initNavTree('md_docs_2md-pages_2entitiesAndComponents.html',''); in
|
|||||||
<div class="textblock"><p><a class="anchor" id="autotoc_md2"></a></p>
|
<div class="textblock"><p><a class="anchor" id="autotoc_md2"></a></p>
|
||||||
<h1><a class="anchor" id="autotoc_md3"></a>
|
<h1><a class="anchor" id="autotoc_md3"></a>
|
||||||
Entities</h1>
|
Entities</h1>
|
||||||
<p>In the scope of this library entities essentially function like empty containers that you can add components or properties to. So an entity can be whatever you want it to be, give it a texture, make it pickupable, give it collision or all of the above and more. <a class="el" href="classManager.html">Manager</a> contains functions responsible for the creation and editing of entities:</p>
|
<p>In the scope of this library entities essentially function like empty containers that you can add components or properties to. So an entity can be whatever you want it to be, give it a texture, make it pickupable, give it collision or all of the above and more. Relevant functions for the creation and editing of Entities and Components: </p>
|
||||||
|
<h2><a class="anchor" id="autotoc_md4"></a>
|
||||||
|
Manager</h2>
|
||||||
|
<ul>
|
||||||
|
<li>[addEntity()]</li>
|
||||||
|
<li>[getAll()] </li>
|
||||||
|
</ul>
|
||||||
|
<h2><a class="anchor" id="autotoc_md5"></a>
|
||||||
|
Entity</h2>
|
||||||
|
<ul>
|
||||||
|
<li>[addComponent()]</li>
|
||||||
|
<li>[getComponent()]</li>
|
||||||
|
<li>[destroy()] <br />
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
<p><b>If you are ever lost when looking for related functionality via search or side bar remember it is all neatly organized on this page for better readability and a better overview</b></p>
|
<p><b>If you are ever lost when looking for related functionality via search or side bar remember it is all neatly organized on this page for better readability and a better overview</b></p>
|
||||||
<h1><a class="anchor" id="autotoc_md4"></a>
|
<h1><a class="anchor" id="autotoc_md6"></a>
|
||||||
Components</h1>
|
Components</h1>
|
||||||
<p>The following components are currently available for you to use in your entities (the associated managers/handlers are also linked):</p>
|
<p>The following components are currently available for you to use in your entities (the associated managers/handlers are also linked):</p>
|
||||||
<hr />
|
<hr />
|
||||||
<h2><a class="anchor" id="autotoc_md6"></a>
|
<h2><a class="anchor" id="autotoc_md8"></a>
|
||||||
<a class="el" href="classTransformComponent.html">Transform Component</a></h2>
|
<a class="el" href="classTransformComponent.html">Transform Component</a></h2>
|
||||||
<p>The Transform Component manages the position and movement of an <a class="el" href="classEntity.html" title="Main class for any object in game, stores associations, labeling and components.">Entity</a>. Multiple overloaded constructors exist depending on whether or not the entity is stationary</p>
|
<p>The Transform Component manages the position and movement of an <a class="el" href="classEntity.html" title="Main class for any object in game, stores associations, labeling and components.">Entity</a>. Multiple overloaded constructors exist depending on whether or not the entity is stationary</p>
|
||||||
|
<dl class="section important"><dt>Important</dt><dd>If an <a class="el" href="classEntity.html" title="Main class for any object in game, stores associations, labeling and components.">Entity</a> is supposed to be able to move the data entry "speed" has to be added and set to a positive int!</dd></dl>
|
||||||
<hr />
|
<hr />
|
||||||
<h2><a class="anchor" id="autotoc_md8"></a>
|
<h2><a class="anchor" id="autotoc_md10"></a>
|
||||||
<a class="el" href="classSpriteComponent.html">Sprite Component</a></h2>
|
<a class="el" href="classSpriteComponent.html">Sprite Component</a></h2>
|
||||||
<p><a class="el" href="classTextures.html" title="Forward declaration of the Textures enum class.">Textures</a> and Animations can be added via this component.</p>
|
<p><a class="el" href="classTextures.html" title="Forward declaration of the Textures enum class.">Textures</a> and Animations can be added via this component.</p>
|
||||||
<dl class="section important"><dt>Important</dt><dd>A <a class="el" href="classTransformComponent.html">Transform Component</a> is first needed before adding a Texture as the coordinates from the transform component are needed to tell the game where to render the texture</dd></dl>
|
<dl class="section important"><dt>Important</dt><dd>A <a class="el" href="classTransformComponent.html">Transform Component</a> is first needed before adding a Texture as the coordinates from the transform component are needed to tell the game where to render the texture</dd></dl>
|
||||||
<hr />
|
<hr />
|
||||||
<h2><a class="anchor" id="autotoc_md10"></a>
|
<h2><a class="anchor" id="autotoc_md12"></a>
|
||||||
<a class="el" href="classDataComponent.html">Data Component</a></h2>
|
<a class="el" href="classDataComponent.html">Data Component</a></h2>
|
||||||
<p>Custom Data such as Stats can be added to an <a class="el" href="classEntity.html" title="Main class for any object in game, stores associations, labeling and components.">Entity</a> and accessed using this Component.</p>
|
<p>Custom Data such as Stats can be added to an <a class="el" href="classEntity.html" title="Main class for any object in game, stores associations, labeling and components.">Entity</a> and accessed using this Component.</p>
|
||||||
<dl class="section important"><dt>Important</dt><dd>If an <a class="el" href="classEntity.html" title="Main class for any object in game, stores associations, labeling and components.">Entity</a> is supposed to be able to move the stat "speed" has to be added and set to a positive int!</dd></dl>
|
|
||||||
<hr />
|
|
||||||
<h2><a class="anchor" id="autotoc_md12"></a>
|
|
||||||
<a class="el" href="classColliderComponent.html">Collider Component</a></h2>
|
|
||||||
<p>see also <a class="el" href="classCollisionHandler.html">Collision Handler</a></p>
|
|
||||||
<p>Adds collision functionality to an <a class="el" href="classEntity.html" title="Main class for any object in game, stores associations, labeling and components.">Entity</a>. It is used to stop entities with a PLAYER group label from running through tiles that were given the "collision" tag in the Tiled editor (see <a class="el" href="md_docs_2md-pages_2tilemaps.html">Tiled</a> section) or the COLLIDERS group label in the code.</p>
|
|
||||||
<p>Also enables "picking up" other entities via <a class="el" href="classPickupComponent.html">Pickup Component</a>.</p>
|
|
||||||
<hr />
|
<hr />
|
||||||
<h2><a class="anchor" id="autotoc_md14"></a>
|
<h2><a class="anchor" id="autotoc_md14"></a>
|
||||||
<a class="el" href="classInteractionComponent.html">Interaction Component</a></h2>
|
<a class="el" href="classColliderComponent.html">Collider Component</a></h2>
|
||||||
<p>see also <a class="el" href="structInteractionEventdataStruct.html">InteractionEventdataStruct</a></p>
|
<p>see also <a class="el" href="classCollisionHandler.html">Collision Handler</a></p>
|
||||||
<p>Adding this component to an entity tells it to react to triggered Interactions e.g. by button press. For this a custom lambda or function pointer is passed to determine what exactly should happen once an entities ineraction was triggered.</p>
|
<p>Adds collision functionality to an <a class="el" href="classEntity.html" title="Main class for any object in game, stores associations, labeling and components.">Entity</a>. It is used to stop entities with a <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">PLAYER group label</a> from running through tiles that were given the "collision" tag in the Tiled editor (see <a class="el" href="md_docs_2md-pages_2tilemaps.html">Tiled</a> section) or the <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">COLLIDERS group label</a> in the code.</p>
|
||||||
<dl class="section note"><dt>Note</dt><dd>This component is only used to assign a functionality to an entity to be triggered when it is interacted with, to actually map a button to do something such as trigger an interaction refer to <a class="el" href="md_docs_2md-pages_2inputhandling.html">Input Management</a> and <a class="el" href="md_docs_2md-pages_2eventhandling.html">Eventhandling</a></dd></dl>
|
<p>Also enables "picking up" other entities via <a class="el" href="classPickupComponent.html">Pickup Component</a>.</p>
|
||||||
<hr />
|
<hr />
|
||||||
<h2><a class="anchor" id="autotoc_md16"></a>
|
<h2><a class="anchor" id="autotoc_md16"></a>
|
||||||
|
<a class="el" href="classInteractionComponent.html">Interaction Component</a></h2>
|
||||||
|
<p>see also <a class="el" href="structInteractionEventdataStruct.html">InteractionEventdataStruct</a></p>
|
||||||
|
<p>Adding this component to an entity tells it to react to triggered Interactions for example by button press. For this a custom lambda or function pointer is passed to determine what exactly should happen once an entities ineraction was triggered.</p>
|
||||||
|
<dl class="section note"><dt>Note</dt><dd>You want certain buttons to do something? You're in the wrong place, see <a class="el" href="md_docs_2md-pages_2inputhandling.html">Input Management</a> This component is only used to assign a functionality to an entity to be triggered when it is interacted with, to actually map a button to do something such as trigger an interaction refer to <a class="el" href="md_docs_2md-pages_2inputhandling.html">Input Management</a> and <a class="el" href="md_docs_2md-pages_2eventhandling.html">Eventhandling</a></dd></dl>
|
||||||
|
<hr />
|
||||||
|
<h2><a class="anchor" id="autotoc_md18"></a>
|
||||||
<a class="el" href="classPickupComponent.html">Pickup Component</a></h2>
|
<a class="el" href="classPickupComponent.html">Pickup Component</a></h2>
|
||||||
<p>see also <a class="el" href="classPickupManager.html">Pickup Manager</a></p>
|
<p>see also <a class="el" href="classPickupManager.html">Pickup Manager</a></p>
|
||||||
<p>Entities with pickup components will disappear once another collision having entity with the <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">Group Label</a> "Player" intersects with it and executes the custom functionality given to it via constructor.</p>
|
<p>Entities with pickup components will disappear once another collision having entity with the <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">Group Label</a> "Player" intersects with it and executes the custom functionality given to it via constructor.</p>
|
||||||
<hr />
|
<hr />
|
||||||
<h2><a class="anchor" id="autotoc_md18"></a>
|
<h2><a class="anchor" id="autotoc_md20"></a>
|
||||||
<a class="el" href="classStatEffectsComponent.html">Stat Effects Component</a></h2>
|
<a class="el" href="classStatEffectsComponent.html">Stat Effects Component</a></h2>
|
||||||
<p>Temporary stateffects can be added using this component. Using the time and function passed it will execute whatever is in the function after the given time. It is used to e.g. reset stats after raising them in order to allow for temporary stat raises </p>
|
<p>Temporary stateffects can be added using this component. Using the time and function passed it will execute whatever is in the function after the given time. It is used to e.g. reset stats after raising them in order to allow for temporary stat raises </p>
|
||||||
</div></div><!-- contents -->
|
</div></div><!-- contents -->
|
||||||
|
|||||||
@ -122,7 +122,7 @@ $(function(){initNavTree('md_docs_2md-pages_2eventhandling.html',''); initResiza
|
|||||||
<div class="headertitle"><div class="title">Interactions</div></div>
|
<div class="headertitle"><div class="title">Interactions</div></div>
|
||||||
</div><!--header-->
|
</div><!--header-->
|
||||||
<div class="contents">
|
<div class="contents">
|
||||||
<div class="textblock"><p><a class="anchor" id="autotoc_md19"></a></p>
|
<div class="textblock"><p><a class="anchor" id="autotoc_md21"></a></p>
|
||||||
<p>In order to make an entity react to interactions it needs to include an implementation of InteractionListener such as the <a class="el" href="classInteractionComponent.html" title="InteractionComponent class to handle interaction events.">InteractionComponent</a>. Using <a class="el" href="classInteractionComponent.html#af60fed077b6f92c22f2246c2464923ed">its constructor</a> you can add a lambda/function pointer containing what you want to happen once an interaction with this entity happens. </p>
|
<p>In order to make an entity react to interactions it needs to include an implementation of InteractionListener such as the <a class="el" href="classInteractionComponent.html" title="InteractionComponent class to handle interaction events.">InteractionComponent</a>. Using <a class="el" href="classInteractionComponent.html#af60fed077b6f92c22f2246c2464923ed">its constructor</a> you can add a lambda/function pointer containing what you want to happen once an interaction with this entity happens. </p>
|
||||||
</div></div><!-- contents -->
|
</div></div><!-- contents -->
|
||||||
</div><!-- PageDoc -->
|
</div><!-- PageDoc -->
|
||||||
|
|||||||
@ -122,7 +122,7 @@ $(function(){initNavTree('md_docs_2md-pages_2inputhandling.html',''); initResiza
|
|||||||
<div class="headertitle"><div class="title">Input Management</div></div>
|
<div class="headertitle"><div class="title">Input Management</div></div>
|
||||||
</div><!--header-->
|
</div><!--header-->
|
||||||
<div class="contents">
|
<div class="contents">
|
||||||
<div class="textblock"><p><a class="anchor" id="autotoc_md20"></a></p>
|
<div class="textblock"><p><a class="anchor" id="autotoc_md22"></a></p>
|
||||||
<p>Using the function <a class="el" href="classInputManager.html#afee4ab4cebfdac2fe08cd01e1a1c1620">registerAction()</a> Keys (both key press and key release) can be mapped to do certain actions such as moving an entity. Example code can be found within the template under <code>Controls.h</code> and <code>Controls.cpp</code>.</p>
|
<p>Using the function <a class="el" href="classInputManager.html#afee4ab4cebfdac2fe08cd01e1a1c1620">registerAction()</a> Keys (both key press and key release) can be mapped to do certain actions such as moving an entity. Example code can be found within the template under <code>Controls.h</code> and <code>Controls.cpp</code>.</p>
|
||||||
<p><b>Tip: If you want to apply any Inputs to a specific entity e.g. movement, simply pass the entity as a parameter in the initControls() function</b> </p>
|
<p><b>Tip: If you want to apply any Inputs to a specific entity e.g. movement, simply pass the entity as a parameter in the initControls() function</b> </p>
|
||||||
</div></div><!-- contents -->
|
</div></div><!-- contents -->
|
||||||
|
|||||||
@ -122,9 +122,9 @@ $(function(){initNavTree('md_docs_2md-pages_2quickstart.html',''); initResizable
|
|||||||
<div class="headertitle"><div class="title">Quickstart guide for setting up the library</div></div>
|
<div class="headertitle"><div class="title">Quickstart guide for setting up the library</div></div>
|
||||||
</div><!--header-->
|
</div><!--header-->
|
||||||
<div class="contents">
|
<div class="contents">
|
||||||
<div class="textblock"><p><a class="anchor" id="autotoc_md24"></a></p>
|
<div class="textblock"><p><a class="anchor" id="autotoc_md26"></a></p>
|
||||||
<p>This guide's purpose is to get developers from 0 to being able to create their game in the quickest and most uncomplicated way possible. Therefore it will only go over the bare minimum to get everything up and running for implementation guides check out the other sections on the welcome page.</p>
|
<p>This guide's purpose is to get developers from 0 to being able to create their game in the quickest and most uncomplicated way possible. Therefore it will only go over the bare minimum to get everything up and running for implementation guides check out the other sections on the welcome page.</p>
|
||||||
<h1><a class="anchor" id="autotoc_md25"></a>
|
<h1><a class="anchor" id="autotoc_md27"></a>
|
||||||
Installations and tools</h1>
|
Installations and tools</h1>
|
||||||
<p>Go to the github repository and download the setup file for your OS (windows and linux supported). This file needs to be executed in the folder you want to start your project in which will start the initial setup. While you can also manually download all of the necessary tools, this setup file acts as a central automated executable to streamline and expedite the non-game development aspect of this process which is why it is highly recommended. The tools downloaded are:</p><ul>
|
<p>Go to the github repository and download the setup file for your OS (windows and linux supported). This file needs to be executed in the folder you want to start your project in which will start the initial setup. While you can also manually download all of the necessary tools, this setup file acts as a central automated executable to streamline and expedite the non-game development aspect of this process which is why it is highly recommended. The tools downloaded are:</p><ul>
|
||||||
<li>mingw(win)/gcc(linux)</li>
|
<li>mingw(win)/gcc(linux)</li>
|
||||||
|
|||||||
@ -122,15 +122,15 @@ $(function(){initNavTree('md_docs_2md-pages_2tilemaps.html',''); initResizable(t
|
|||||||
<div class="headertitle"><div class="title">Building a map using Tiled and tmx and loading it</div></div>
|
<div class="headertitle"><div class="title">Building a map using Tiled and tmx and loading it</div></div>
|
||||||
</div><!--header-->
|
</div><!--header-->
|
||||||
<div class="contents">
|
<div class="contents">
|
||||||
<div class="textblock"><p><a class="anchor" id="autotoc_md26"></a></p>
|
<div class="textblock"><p><a class="anchor" id="autotoc_md28"></a></p>
|
||||||
<p>In order to create a map for your game the library has .tmx format support. In order to get .tmx files you use the associated tile editor "Tiled" which gets automatically downloaded when executing the VEGO libraries setup file (the installer is provided the installation itself must be finalized by the user). This section will walk you step by step through the creation of your first map/background using Tiled.</p>
|
<p>In order to create a map for your game the library has .tmx format support. In order to get .tmx files you use the associated tile editor "Tiled" which gets automatically downloaded when executing the VEGO libraries setup file (the installer is provided the installation itself must be finalized by the user). This section will walk you step by step through the creation of your first map/background using Tiled.</p>
|
||||||
<p>see also: <a href="https://doc.mapeditor.org/en/stable/manual/introduction/#getting-started">the official Tiled documentation</a></p>
|
<p>see also: <a href="https://doc.mapeditor.org/en/stable/manual/introduction/#getting-started">the official Tiled documentation</a></p>
|
||||||
<h2><a class="anchor" id="autotoc_md27"></a>
|
<h2><a class="anchor" id="autotoc_md29"></a>
|
||||||
Getting started</h2>
|
Getting started</h2>
|
||||||
<p>After opening Tiled, select "New Map", a custom size measured in tiles and as tile size select 32x32 as this is the size the library currently supports. Also choose the size of your canvas, it is recommended you choose the same size as the one you defined in the <a class="el" href="md_docs_2md-pages_2config.html">games config</a> (default is 25w x 20h, measured in tiles, to get the pixel size just multiply by 32 as that is the tilesize the library uses)</p>
|
<p>After opening Tiled, select "New Map", a custom size measured in tiles and as tile size select 32x32 as this is the size the library currently supports. Also choose the size of your canvas, it is recommended you choose the same size as the one you defined in the <a class="el" href="md_docs_2md-pages_2config.html">games config</a> (default is 25w x 20h, measured in tiles, to get the pixel size just multiply by 32 as that is the tilesize the library uses)</p>
|
||||||
<p><img src="Tiled1.jpg" alt="" width="50%" class="inline"/> </p>
|
<p><img src="Tiled1.jpg" alt="" width="50%" class="inline"/> </p>
|
||||||
<p><img src="Tiled2.jpg" alt="" width="50%" class="inline"/> </p>
|
<p><img src="Tiled2.jpg" alt="" width="50%" class="inline"/> </p>
|
||||||
<h2><a class="anchor" id="autotoc_md28"></a>
|
<h2><a class="anchor" id="autotoc_md30"></a>
|
||||||
Create a New Tileset</h2>
|
Create a New Tileset</h2>
|
||||||
<ol type="1">
|
<ol type="1">
|
||||||
<li>In the editor, go to the lower-right corner and select "New Tileset".</li>
|
<li>In the editor, go to the lower-right corner and select "New Tileset".</li>
|
||||||
@ -140,10 +140,10 @@ Create a New Tileset</h2>
|
|||||||
<li>Leave the rest of the settings on default <img src="Tiled3.jpg" alt="" width="50%" class="inline"/> </li>
|
<li>Leave the rest of the settings on default <img src="Tiled3.jpg" alt="" width="50%" class="inline"/> </li>
|
||||||
</ol>
|
</ol>
|
||||||
<p><img src="Tiled4.jpg" alt="" width="50%" class="inline"/> </p>
|
<p><img src="Tiled4.jpg" alt="" width="50%" class="inline"/> </p>
|
||||||
<h2><a class="anchor" id="autotoc_md29"></a>
|
<h2><a class="anchor" id="autotoc_md31"></a>
|
||||||
Draw Your Environment</h2>
|
Draw Your Environment</h2>
|
||||||
<p>Once imported, you can select tiles from the tileset and use them to build your environment.</p>
|
<p>Once imported, you can select tiles from the tileset and use them to build your environment.</p>
|
||||||
<h2><a class="anchor" id="autotoc_md30"></a>
|
<h2><a class="anchor" id="autotoc_md32"></a>
|
||||||
Understand Layers in Tiled</h2>
|
Understand Layers in Tiled</h2>
|
||||||
<p>Tiled allows you to use multiple layers for organizing your map.</p>
|
<p>Tiled allows you to use multiple layers for organizing your map.</p>
|
||||||
<p>You need to give your Layers seperate z-Indices to decide their rendering order, the lower the number the earlier it gets rendered. In order to do this:</p><ol type="1">
|
<p>You need to give your Layers seperate z-Indices to decide their rendering order, the lower the number the earlier it gets rendered. In order to do this:</p><ol type="1">
|
||||||
@ -159,7 +159,7 @@ Understand Layers in Tiled</h2>
|
|||||||
<img src="Tiled5.jpg" alt="" width="50%"/>
|
<img src="Tiled5.jpg" alt="" width="50%"/>
|
||||||
</div>
|
</div>
|
||||||
<p><b>Important: Tiles that should have collision must be placed on a separate layer as custom properties are per layer not per tile.</b></p>
|
<p><b>Important: Tiles that should have collision must be placed on a separate layer as custom properties are per layer not per tile.</b></p>
|
||||||
<h2><a class="anchor" id="autotoc_md31"></a>
|
<h2><a class="anchor" id="autotoc_md33"></a>
|
||||||
Set Up Collision</h2>
|
Set Up Collision</h2>
|
||||||
<p>To add collision to a layer:</p>
|
<p>To add collision to a layer:</p>
|
||||||
<ol type="1">
|
<ol type="1">
|
||||||
@ -175,13 +175,13 @@ Set Up Collision</h2>
|
|||||||
<img src="Tiled5.jpg" alt="" width="50%"/>
|
<img src="Tiled5.jpg" alt="" width="50%"/>
|
||||||
</div>
|
</div>
|
||||||
<p>Any tile placed on this layer will now automatically have collision—meaning moving entities cannot pass through them.</p>
|
<p>Any tile placed on this layer will now automatically have collision—meaning moving entities cannot pass through them.</p>
|
||||||
<h2><a class="anchor" id="autotoc_md32"></a>
|
<h2><a class="anchor" id="autotoc_md34"></a>
|
||||||
Saving your work</h2>
|
Saving your work</h2>
|
||||||
<p>After completeing your map, save it in the asset folder of the library (or any place really the asset folder just exists as a recommendation to easily find all of your maps and textures)</p>
|
<p>After completeing your map, save it in the asset folder of the library (or any place really the asset folder just exists as a recommendation to easily find all of your maps and textures)</p>
|
||||||
<div class="image">
|
<div class="image">
|
||||||
<img src="Tiled6.jpg" alt="" width="50%"/>
|
<img src="Tiled6.jpg" alt="" width="50%"/>
|
||||||
</div>
|
</div>
|
||||||
<h2><a class="anchor" id="autotoc_md33"></a>
|
<h2><a class="anchor" id="autotoc_md35"></a>
|
||||||
Loading your work into the game</h2>
|
Loading your work into the game</h2>
|
||||||
<p>The map gets loaded into the game in <code>GameImplementation.cpp</code>, simply add the path of the map .tmx file to the <a class="el" href="classMap.html">Map</a> constructor </p>
|
<p>The map gets loaded into the game in <code>GameImplementation.cpp</code>, simply add the path of the map .tmx file to the <a class="el" href="classMap.html">Map</a> constructor </p>
|
||||||
</div></div><!-- contents -->
|
</div></div><!-- contents -->
|
||||||
|
|||||||
@ -28,21 +28,24 @@ var NAVTREE =
|
|||||||
[ "Welcome to the VEGO library documentation", "index.html", null ],
|
[ "Welcome to the VEGO library documentation", "index.html", null ],
|
||||||
[ "Configuring the game", "md_docs_2md-pages_2config.html", null ],
|
[ "Configuring the game", "md_docs_2md-pages_2config.html", null ],
|
||||||
[ "Entities and Components", "md_docs_2md-pages_2entitiesAndComponents.html", [
|
[ "Entities and Components", "md_docs_2md-pages_2entitiesAndComponents.html", [
|
||||||
[ "Entities", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md3", null ],
|
[ "Entities", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md3", [
|
||||||
[ "Components", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md4", [
|
[ "Manager", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md4", null ],
|
||||||
[ "Transform Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md6", null ],
|
[ "Entity", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md5", null ]
|
||||||
[ "Sprite Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8", null ],
|
] ],
|
||||||
[ "Data Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10", null ],
|
[ "Components", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md6", [
|
||||||
[ "Collider Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12", null ],
|
[ "Transform Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8", null ],
|
||||||
[ "Interaction Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14", null ],
|
[ "Sprite Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10", null ],
|
||||||
[ "Pickup Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16", null ],
|
[ "Data Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12", null ],
|
||||||
[ "Stat Effects Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18", null ]
|
[ "Collider Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14", null ],
|
||||||
|
[ "Interaction Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16", null ],
|
||||||
|
[ "Pickup Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18", null ],
|
||||||
|
[ "Stat Effects Component", "md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md20", null ]
|
||||||
] ]
|
] ]
|
||||||
] ],
|
] ],
|
||||||
[ "Interactions", "md_docs_2md-pages_2eventhandling.html", null ],
|
[ "Interactions", "md_docs_2md-pages_2eventhandling.html", null ],
|
||||||
[ "Input Management", "md_docs_2md-pages_2inputhandling.html", null ],
|
[ "Input Management", "md_docs_2md-pages_2inputhandling.html", null ],
|
||||||
[ "Quickstart guide for setting up the library", "md_docs_2md-pages_2quickstart.html", [
|
[ "Quickstart guide for setting up the library", "md_docs_2md-pages_2quickstart.html", [
|
||||||
[ "Installations and tools", "md_docs_2md-pages_2quickstart.html#autotoc_md25", null ]
|
[ "Installations and tools", "md_docs_2md-pages_2quickstart.html#autotoc_md27", null ]
|
||||||
] ],
|
] ],
|
||||||
[ "Building a map using Tiled and tmx and loading it", "md_docs_2md-pages_2tilemaps.html", null ],
|
[ "Building a map using Tiled and tmx and loading it", "md_docs_2md-pages_2tilemaps.html", null ],
|
||||||
[ "Todo List", "todo.html", null ],
|
[ "Todo List", "todo.html", null ],
|
||||||
|
|||||||
@ -147,19 +147,21 @@ var NAVTREEINDEX0 =
|
|||||||
"index.html":[0],
|
"index.html":[0],
|
||||||
"md_docs_2md-pages_2config.html":[1],
|
"md_docs_2md-pages_2config.html":[1],
|
||||||
"md_docs_2md-pages_2entitiesAndComponents.html":[2],
|
"md_docs_2md-pages_2entitiesAndComponents.html":[2],
|
||||||
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10":[2,1,2],
|
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10":[2,1,1],
|
||||||
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12":[2,1,3],
|
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12":[2,1,2],
|
||||||
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14":[2,1,4],
|
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14":[2,1,3],
|
||||||
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16":[2,1,5],
|
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16":[2,1,4],
|
||||||
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18":[2,1,6],
|
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18":[2,1,5],
|
||||||
|
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md20":[2,1,6],
|
||||||
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md3":[2,0],
|
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md3":[2,0],
|
||||||
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md4":[2,1],
|
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md4":[2,0,0],
|
||||||
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md6":[2,1,0],
|
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md5":[2,0,1],
|
||||||
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8":[2,1,1],
|
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md6":[2,1],
|
||||||
|
"md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8":[2,1,0],
|
||||||
"md_docs_2md-pages_2eventhandling.html":[3],
|
"md_docs_2md-pages_2eventhandling.html":[3],
|
||||||
"md_docs_2md-pages_2inputhandling.html":[4],
|
"md_docs_2md-pages_2inputhandling.html":[4],
|
||||||
"md_docs_2md-pages_2quickstart.html":[5],
|
"md_docs_2md-pages_2quickstart.html":[5],
|
||||||
"md_docs_2md-pages_2quickstart.html#autotoc_md25":[5,0],
|
"md_docs_2md-pages_2quickstart.html#autotoc_md27":[5,0],
|
||||||
"md_docs_2md-pages_2tilemaps.html":[6],
|
"md_docs_2md-pages_2tilemaps.html":[6],
|
||||||
"pages.html":[],
|
"pages.html":[],
|
||||||
"structAnimation.html":[9,0,0],
|
"structAnimation.html":[9,0,0],
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['a_20map_20using_20tiled_20and_20tmx_20and_20loading_20it_0',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
['a_20map_20using_20tiled_20and_20tmx_20and_20loading_20it_0',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
||||||
['a_20new_20tileset_1',['Create a New Tileset',['../md_docs_2md-pages_2tilemaps.html#autotoc_md28',1,'']]],
|
['a_20new_20tileset_1',['Create a New Tileset',['../md_docs_2md-pages_2tilemaps.html#autotoc_md30',1,'']]],
|
||||||
['actor_2',['actor',['../structInteractionEventdataStruct.html#a37aa07113eed65f8f5c19634092f1810',1,'InteractionEventdataStruct']]],
|
['actor_2',['actor',['../structInteractionEventdataStruct.html#a37aa07113eed65f8f5c19634092f1810',1,'InteractionEventdataStruct']]],
|
||||||
['addbackgroundmusic_3',['addBackgroundMusic',['../classSoundManager.html#a8717fc6cbf4cc3e863eda97deacad007',1,'SoundManager']]],
|
['addbackgroundmusic_3',['addBackgroundMusic',['../classSoundManager.html#a8717fc6cbf4cc3e863eda97deacad007',1,'SoundManager']]],
|
||||||
['addcomponent_4',['addComponent',['../classEntity.html#ae587a44fd803d7918a45dbfe531c962d',1,'Entity']]],
|
['addcomponent_4',['addComponent',['../classEntity.html#ae587a44fd803d7918a45dbfe531c962d',1,'Entity']]],
|
||||||
@ -11,10 +11,10 @@ var searchData=
|
|||||||
['addsoundeffects_8',['addSoundEffects',['../classSoundManager.html#a552795938033c602a28162fec202d20c',1,'SoundManager']]],
|
['addsoundeffects_8',['addSoundEffects',['../classSoundManager.html#a552795938033c602a28162fec202d20c',1,'SoundManager']]],
|
||||||
['addtextures_9',['addTextures',['../classTextureManager.html#a8090211c196974905fd8a907829930f2',1,'TextureManager']]],
|
['addtextures_9',['addTextures',['../classTextureManager.html#a8090211c196974905fd8a907829930f2',1,'TextureManager']]],
|
||||||
['and_20components_10',['Entities and Components',['../md_docs_2md-pages_2entitiesAndComponents.html',1,'']]],
|
['and_20components_10',['Entities and Components',['../md_docs_2md-pages_2entitiesAndComponents.html',1,'']]],
|
||||||
['and_20config_11',['Setup and Config',['../index.html#autotoc_md22',1,'']]],
|
['and_20config_11',['Setup and Config',['../index.html#autotoc_md24',1,'']]],
|
||||||
['and_20loading_20it_12',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
['and_20loading_20it_12',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
||||||
['and_20tmx_20and_20loading_20it_13',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
['and_20tmx_20and_20loading_20it_13',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
||||||
['and_20tools_14',['Installations and tools',['../md_docs_2md-pages_2quickstart.html#autotoc_md25',1,'']]],
|
['and_20tools_14',['Installations and tools',['../md_docs_2md-pages_2quickstart.html#autotoc_md27',1,'']]],
|
||||||
['animation_15',['Animation',['../structAnimation.html',1,'']]],
|
['animation_15',['Animation',['../structAnimation.html',1,'']]],
|
||||||
['animation_3a_16',['How to spritesheet animation:',['../classSpriteComponent.html#autotoc_md0',1,'']]]
|
['animation_3a_16',['How to spritesheet animation:',['../classSpriteComponent.html#autotoc_md0',1,'']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,12 +1,12 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['ref_20collidercomponent_20collider_20component_0',['@ref ColliderComponent "Collider Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12',1,'']]],
|
['ref_20collidercomponent_20collider_20component_0',['@ref ColliderComponent "Collider Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14',1,'']]],
|
||||||
['ref_20datacomponent_20data_20component_1',['@ref DataComponent "Data Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10',1,'']]],
|
['ref_20datacomponent_20data_20component_1',['@ref DataComponent "Data Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12',1,'']]],
|
||||||
['ref_20interactioncomponent_20interaction_20component_2',['@ref InteractionComponent "Interaction Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14',1,'']]],
|
['ref_20interactioncomponent_20interaction_20component_2',['@ref InteractionComponent "Interaction Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16',1,'']]],
|
||||||
['ref_20pickupcomponent_20pickup_20component_3',['@ref PickupComponent "Pickup Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16',1,'']]],
|
['ref_20pickupcomponent_20pickup_20component_3',['@ref PickupComponent "Pickup Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18',1,'']]],
|
||||||
['ref_20spritecomponent_20sprite_20component_4',['@ref SpriteComponent "Sprite Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8',1,'']]],
|
['ref_20spritecomponent_20sprite_20component_4',['@ref SpriteComponent "Sprite Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10',1,'']]],
|
||||||
['ref_20stateffectscomponent_20stat_20effects_20component_5',['@ref StatEffectsComponent "Stat Effects Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18',1,'']]],
|
['ref_20stateffectscomponent_20stat_20effects_20component_5',['@ref StatEffectsComponent "Stat Effects Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md20',1,'']]],
|
||||||
['ref_20transformcomponent_20transform_20component_6',['@ref TransformComponent "Transform Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md6',1,'']]],
|
['ref_20transformcomponent_20transform_20component_6',['@ref TransformComponent "Transform Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8',1,'']]],
|
||||||
['refresh_7',['refresh',['../classManager.html#adc5c66704fd1b0a9b9d38de8fdcb3748',1,'Manager']]],
|
['refresh_7',['refresh',['../classManager.html#adc5c66704fd1b0a9b9d38de8fdcb3748',1,'Manager']]],
|
||||||
['registeraction_8',['registerAction',['../classInputManager.html#afee4ab4cebfdac2fe08cd01e1a1c1620',1,'InputManager']]],
|
['registeraction_8',['registerAction',['../classInputManager.html#afee4ab4cebfdac2fe08cd01e1a1c1620',1,'InputManager']]],
|
||||||
['removecollision_9',['removeCollision',['../classColliderComponent.html#a6ac04cfb252c5712d53aaa30603165e3',1,'ColliderComponent']]],
|
['removecollision_9',['removeCollision',['../classColliderComponent.html#a6ac04cfb252c5712d53aaa30603165e3',1,'ColliderComponent']]],
|
||||||
|
|||||||
@ -1,22 +1,22 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['saving_20your_20work_0',['Saving your work',['../md_docs_2md-pages_2tilemaps.html#autotoc_md32',1,'']]],
|
['saving_20your_20work_0',['Saving your work',['../md_docs_2md-pages_2tilemaps.html#autotoc_md34',1,'']]],
|
||||||
['set_20up_20collision_1',['Set Up Collision',['../md_docs_2md-pages_2tilemaps.html#autotoc_md31',1,'']]],
|
['set_20up_20collision_1',['Set Up Collision',['../md_docs_2md-pages_2tilemaps.html#autotoc_md33',1,'']]],
|
||||||
['setactivecontext_2',['setActiveContext',['../classInputManager.html#a6020878de8bb7046055cc40312e221e6',1,'InputManager']]],
|
['setactivecontext_2',['setActiveContext',['../classInputManager.html#a6020878de8bb7046055cc40312e221e6',1,'InputManager']]],
|
||||||
['setentry_3',['setEntry',['../classDataComponent.html#a1dd53c6cb91e572090c2b6853881f8c9',1,'DataComponent']]],
|
['setentry_3',['setEntry',['../classDataComponent.html#a1dd53c6cb91e572090c2b6853881f8c9',1,'DataComponent']]],
|
||||||
['setmusicvolume_4',['setMusicVolume',['../classSoundManager.html#ac5ad38c2322c75ba5481c60c4c26e0e8',1,'SoundManager']]],
|
['setmusicvolume_4',['setMusicVolume',['../classSoundManager.html#ac5ad38c2322c75ba5481c60c4c26e0e8',1,'SoundManager']]],
|
||||||
['setsoundvolume_5',['setSoundVolume',['../classSoundManager.html#af99aee751f8300ba4041af004a97d319',1,'SoundManager']]],
|
['setsoundvolume_5',['setSoundVolume',['../classSoundManager.html#af99aee751f8300ba4041af004a97d319',1,'SoundManager']]],
|
||||||
['setting_20up_20the_20library_6',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]],
|
['setting_20up_20the_20library_6',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]],
|
||||||
['setup_20and_20config_7',['Setup and Config',['../index.html#autotoc_md22',1,'']]],
|
['setup_20and_20config_7',['Setup and Config',['../index.html#autotoc_md24',1,'']]],
|
||||||
['soundmanager_8',['SoundManager',['../classSoundManager.html',1,'']]],
|
['soundmanager_8',['SoundManager',['../classSoundManager.html',1,'']]],
|
||||||
['sprite_20component_9',['@ref SpriteComponent "Sprite Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8',1,'']]],
|
['sprite_20component_9',['@ref SpriteComponent "Sprite Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10',1,'']]],
|
||||||
['spritecomponent_10',['SpriteComponent',['../classSpriteComponent.html',1,'SpriteComponent'],['../classSpriteComponent.html#a986be57e30c06ed8df1479394d185563',1,'SpriteComponent::SpriteComponent(Textures texture, int zIndex, int xOffset=0, int yOffset=0)'],['../classSpriteComponent.html#a776a161c30dbfd0f7dc7d42d477b45bb',1,'SpriteComponent::SpriteComponent(const char *path, int zIndex, int xOffset=0, int yOffset=0)'],['../classSpriteComponent.html#a2c60f55924b1d18b9e6fb530b5c5346a',1,'SpriteComponent::SpriteComponent(Textures texture, bool isAnimated, std::map< std::string, std::unique_ptr< Animation > > *animationList, std::string defaultAnimation, int zIndex, int xOffset=0, int yOffset=0)']]],
|
['spritecomponent_10',['SpriteComponent',['../classSpriteComponent.html',1,'SpriteComponent'],['../classSpriteComponent.html#a986be57e30c06ed8df1479394d185563',1,'SpriteComponent::SpriteComponent(Textures texture, int zIndex, int xOffset=0, int yOffset=0)'],['../classSpriteComponent.html#a776a161c30dbfd0f7dc7d42d477b45bb',1,'SpriteComponent::SpriteComponent(const char *path, int zIndex, int xOffset=0, int yOffset=0)'],['../classSpriteComponent.html#a2c60f55924b1d18b9e6fb530b5c5346a',1,'SpriteComponent::SpriteComponent(Textures texture, bool isAnimated, std::map< std::string, std::unique_ptr< Animation > > *animationList, std::string defaultAnimation, int zIndex, int xOffset=0, int yOffset=0)']]],
|
||||||
['spritecomponent_20sprite_20component_11',['@ref SpriteComponent "Sprite Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8',1,'']]],
|
['spritecomponent_20sprite_20component_11',['@ref SpriteComponent "Sprite Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10',1,'']]],
|
||||||
['spritesheet_20animation_3a_12',['How to spritesheet animation:',['../classSpriteComponent.html#autotoc_md0',1,'']]],
|
['spritesheet_20animation_3a_12',['How to spritesheet animation:',['../classSpriteComponent.html#autotoc_md0',1,'']]],
|
||||||
['started_13',['Getting started',['../md_docs_2md-pages_2tilemaps.html#autotoc_md27',1,'']]],
|
['started_13',['Getting started',['../md_docs_2md-pages_2tilemaps.html#autotoc_md29',1,'']]],
|
||||||
['stat_20effects_20component_14',['@ref StatEffectsComponent "Stat Effects Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18',1,'']]],
|
['stat_20effects_20component_14',['@ref StatEffectsComponent "Stat Effects Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md20',1,'']]],
|
||||||
['stateffect_15',['StatEffect',['../structStatEffect.html',1,'']]],
|
['stateffect_15',['StatEffect',['../structStatEffect.html',1,'']]],
|
||||||
['stateffectscomponent_16',['StatEffectsComponent',['../classStatEffectsComponent.html',1,'']]],
|
['stateffectscomponent_16',['StatEffectsComponent',['../classStatEffectsComponent.html',1,'']]],
|
||||||
['stateffectscomponent_20stat_20effects_20component_17',['@ref StatEffectsComponent "Stat Effects Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18',1,'']]],
|
['stateffectscomponent_20stat_20effects_20component_17',['@ref StatEffectsComponent "Stat Effects Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md20',1,'']]],
|
||||||
['strategy_18',['strategy',['../structInteractionEventdataStruct.html#aad4922791175a51c55987ecedba335c4',1,'InteractionEventdataStruct']]]
|
['strategy_18',['strategy',['../structInteractionEventdataStruct.html#aad4922791175a51c55987ecedba335c4',1,'InteractionEventdataStruct']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -4,19 +4,19 @@ var searchData=
|
|||||||
['targetingreference_1',['targetingReference',['../structInteractionEventdataStruct.html#a49f1d3c0d48b7b26af7fba98ec53b402',1,'InteractionEventdataStruct']]],
|
['targetingreference_1',['targetingReference',['../structInteractionEventdataStruct.html#a49f1d3c0d48b7b26af7fba98ec53b402',1,'InteractionEventdataStruct']]],
|
||||||
['texturemanager_2',['TextureManager',['../classTextureManager.html',1,'']]],
|
['texturemanager_2',['TextureManager',['../classTextureManager.html',1,'']]],
|
||||||
['textures_3',['Textures',['../classTextures.html',1,'']]],
|
['textures_3',['Textures',['../classTextures.html',1,'']]],
|
||||||
['the_20game_4',['the game',['../md_docs_2md-pages_2config.html',1,'Configuring the game'],['../md_docs_2md-pages_2tilemaps.html#autotoc_md33',1,'Loading your work into the game']]],
|
['the_20game_4',['the game',['../md_docs_2md-pages_2config.html',1,'Configuring the game'],['../md_docs_2md-pages_2tilemaps.html#autotoc_md35',1,'Loading your work into the game']]],
|
||||||
['the_20library_5',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]],
|
['the_20library_5',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]],
|
||||||
['the_20vego_20library_20documentation_6',['Welcome to the VEGO library documentation',['../index.html',1,'']]],
|
['the_20vego_20library_20documentation_6',['Welcome to the VEGO library documentation',['../index.html',1,'']]],
|
||||||
['tiled_7',['Understand Layers in Tiled',['../md_docs_2md-pages_2tilemaps.html#autotoc_md30',1,'']]],
|
['tiled_7',['Understand Layers in Tiled',['../md_docs_2md-pages_2tilemaps.html#autotoc_md32',1,'']]],
|
||||||
['tiled_20and_20tmx_20and_20loading_20it_8',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
['tiled_20and_20tmx_20and_20loading_20it_8',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
||||||
['tileset_9',['Create a New Tileset',['../md_docs_2md-pages_2tilemaps.html#autotoc_md28',1,'']]],
|
['tileset_9',['Create a New Tileset',['../md_docs_2md-pages_2tilemaps.html#autotoc_md30',1,'']]],
|
||||||
['tmx_20and_20loading_20it_10',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
['tmx_20and_20loading_20it_10',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
||||||
['to_20spritesheet_20animation_3a_11',['How to spritesheet animation:',['../classSpriteComponent.html#autotoc_md0',1,'']]],
|
['to_20spritesheet_20animation_3a_11',['How to spritesheet animation:',['../classSpriteComponent.html#autotoc_md0',1,'']]],
|
||||||
['to_20the_20vego_20library_20documentation_12',['Welcome to the VEGO library documentation',['../index.html',1,'']]],
|
['to_20the_20vego_20library_20documentation_12',['Welcome to the VEGO library documentation',['../index.html',1,'']]],
|
||||||
['todo_20list_13',['Todo List',['../todo.html',1,'']]],
|
['todo_20list_13',['Todo List',['../todo.html',1,'']]],
|
||||||
['tools_14',['Installations and tools',['../md_docs_2md-pages_2quickstart.html#autotoc_md25',1,'']]],
|
['tools_14',['Installations and tools',['../md_docs_2md-pages_2quickstart.html#autotoc_md27',1,'']]],
|
||||||
['transform_20component_15',['@ref TransformComponent "Transform Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md6',1,'']]],
|
['transform_20component_15',['@ref TransformComponent "Transform Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8',1,'']]],
|
||||||
['transformcomponent_16',['TransformComponent',['../classTransformComponent.html',1,'TransformComponent'],['../classTransformComponent.html#a636369521f092e7dc3f8dd34b8f8c68d',1,'TransformComponent::TransformComponent(float scale=1)'],['../classTransformComponent.html#af69e09cf21f97b258bf9ab4aecb096d9',1,'TransformComponent::TransformComponent(float x, float y, float scale=1)'],['../classTransformComponent.html#aa6c585faf233543172f739fb306e6c74',1,'TransformComponent::TransformComponent(float x, float y, int w, int h, float scale=1)']]],
|
['transformcomponent_16',['TransformComponent',['../classTransformComponent.html',1,'TransformComponent'],['../classTransformComponent.html#a636369521f092e7dc3f8dd34b8f8c68d',1,'TransformComponent::TransformComponent(float scale=1)'],['../classTransformComponent.html#af69e09cf21f97b258bf9ab4aecb096d9',1,'TransformComponent::TransformComponent(float x, float y, float scale=1)'],['../classTransformComponent.html#aa6c585faf233543172f739fb306e6c74',1,'TransformComponent::TransformComponent(float x, float y, int w, int h, float scale=1)']]],
|
||||||
['transformcomponent_20transform_20component_17',['@ref TransformComponent "Transform Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md6',1,'']]],
|
['transformcomponent_20transform_20component_17',['@ref TransformComponent "Transform Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8',1,'']]],
|
||||||
['transformcomponent_2ecpp_18',['TransformComponent.cpp',['../TransformComponent_8cpp.html',1,'']]]
|
['transformcomponent_2ecpp_18',['TransformComponent.cpp',['../TransformComponent_8cpp.html',1,'']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['understand_20layers_20in_20tiled_0',['Understand Layers in Tiled',['../md_docs_2md-pages_2tilemaps.html#autotoc_md30',1,'']]],
|
['understand_20layers_20in_20tiled_0',['Understand Layers in Tiled',['../md_docs_2md-pages_2tilemaps.html#autotoc_md32',1,'']]],
|
||||||
['up_20collision_1',['Set Up Collision',['../md_docs_2md-pages_2tilemaps.html#autotoc_md31',1,'']]],
|
['up_20collision_1',['Set Up Collision',['../md_docs_2md-pages_2tilemaps.html#autotoc_md33',1,'']]],
|
||||||
['up_20the_20library_2',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]],
|
['up_20the_20library_2',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]],
|
||||||
['update_3',['update',['../classEntity.html#af4415c165338eed191ee0cddf550732b',1,'Entity::update()'],['../classManager.html#ab76ac7deabcf2a203a227c228c27c02b',1,'Manager::update()']]],
|
['update_3',['update',['../classEntity.html#af4415c165338eed191ee0cddf550732b',1,'Entity::update()'],['../classManager.html#ab76ac7deabcf2a203a227c228c27c02b',1,'Manager::update()']]],
|
||||||
['using_20tiled_20and_20tmx_20and_20loading_20it_4',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]]
|
['using_20tiled_20and_20tmx_20and_20loading_20it_4',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]]
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['welcome_20to_20the_20vego_20library_20documentation_0',['Welcome to the VEGO library documentation',['../index.html',1,'']]],
|
['welcome_20to_20the_20vego_20library_20documentation_0',['Welcome to the VEGO library documentation',['../index.html',1,'']]],
|
||||||
['work_1',['Saving your work',['../md_docs_2md-pages_2tilemaps.html#autotoc_md32',1,'']]],
|
['work_1',['Saving your work',['../md_docs_2md-pages_2tilemaps.html#autotoc_md34',1,'']]],
|
||||||
['work_20into_20the_20game_2',['Loading your work into the game',['../md_docs_2md-pages_2tilemaps.html#autotoc_md33',1,'']]]
|
['work_20into_20the_20game_2',['Loading your work into the game',['../md_docs_2md-pages_2tilemaps.html#autotoc_md35',1,'']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['your_20environment_0',['Draw Your Environment',['../md_docs_2md-pages_2tilemaps.html#autotoc_md29',1,'']]],
|
['your_20environment_0',['Draw Your Environment',['../md_docs_2md-pages_2tilemaps.html#autotoc_md31',1,'']]],
|
||||||
['your_20work_1',['Saving your work',['../md_docs_2md-pages_2tilemaps.html#autotoc_md32',1,'']]],
|
['your_20work_1',['Saving your work',['../md_docs_2md-pages_2tilemaps.html#autotoc_md34',1,'']]],
|
||||||
['your_20work_20into_20the_20game_2',['Loading your work into the game',['../md_docs_2md-pages_2tilemaps.html#autotoc_md33',1,'']]]
|
['your_20work_20into_20the_20game_2',['Loading your work into the game',['../md_docs_2md-pages_2tilemaps.html#autotoc_md35',1,'']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,18 +1,18 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['collider_20component_0',['@ref ColliderComponent "Collider Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12',1,'']]],
|
['collider_20component_0',['@ref ColliderComponent "Collider Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14',1,'']]],
|
||||||
['collidercomponent_1',['ColliderComponent',['../classColliderComponent.html',1,'ColliderComponent'],['../classColliderComponent.html#ab2b8fbba2f80f7b9bbf70504f8c3c670',1,'ColliderComponent::ColliderComponent(const char *tag)'],['../classColliderComponent.html#a29b7a4326327382ec473730a07f57b9a',1,'ColliderComponent::ColliderComponent(const char *tag, float hitboxScale)']]],
|
['collidercomponent_1',['ColliderComponent',['../classColliderComponent.html',1,'ColliderComponent'],['../classColliderComponent.html#ab2b8fbba2f80f7b9bbf70504f8c3c670',1,'ColliderComponent::ColliderComponent(const char *tag)'],['../classColliderComponent.html#a29b7a4326327382ec473730a07f57b9a',1,'ColliderComponent::ColliderComponent(const char *tag, float hitboxScale)']]],
|
||||||
['collidercomponent_20collider_20component_2',['@ref ColliderComponent "Collider Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12',1,'']]],
|
['collidercomponent_20collider_20component_2',['@ref ColliderComponent "Collider Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14',1,'']]],
|
||||||
['colliders_3',['COLLIDERS',['../classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2badffa23e89f914b343e7811b01a8f756c',1,'Entity']]],
|
['colliders_3',['COLLIDERS',['../classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2badffa23e89f914b343e7811b01a8f756c',1,'Entity']]],
|
||||||
['collision_4',['Set Up Collision',['../md_docs_2md-pages_2tilemaps.html#autotoc_md31',1,'']]],
|
['collision_4',['Set Up Collision',['../md_docs_2md-pages_2tilemaps.html#autotoc_md33',1,'']]],
|
||||||
['collisionhandler_5',['CollisionHandler',['../classCollisionHandler.html',1,'']]],
|
['collisionhandler_5',['CollisionHandler',['../classCollisionHandler.html',1,'']]],
|
||||||
['collisionhandler_2ecpp_6',['CollisionHandler.cpp',['../CollisionHandler_8cpp.html',1,'']]],
|
['collisionhandler_2ecpp_6',['CollisionHandler.cpp',['../CollisionHandler_8cpp.html',1,'']]],
|
||||||
['collisionhandler_2eh_7',['CollisionHandler.h',['../CollisionHandler_8h.html',1,'']]],
|
['collisionhandler_2eh_7',['CollisionHandler.h',['../CollisionHandler_8h.html',1,'']]],
|
||||||
['component_8',['Component',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12',1,'@ref ColliderComponent "Collider Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10',1,'@ref DataComponent "Data Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14',1,'@ref InteractionComponent "Interaction Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16',1,'@ref PickupComponent "Pickup Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8',1,'@ref SpriteComponent "Sprite Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18',1,'@ref StatEffectsComponent "Stat Effects Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md6',1,'@ref TransformComponent "Transform Component"']]],
|
['component_8',['Component',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14',1,'@ref ColliderComponent "Collider Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12',1,'@ref DataComponent "Data Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16',1,'@ref InteractionComponent "Interaction Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18',1,'@ref PickupComponent "Pickup Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10',1,'@ref SpriteComponent "Sprite Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md20',1,'@ref StatEffectsComponent "Stat Effects Component"'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md8',1,'@ref TransformComponent "Transform Component"']]],
|
||||||
['components_9',['Components',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md4',1,'Components'],['../md_docs_2md-pages_2entitiesAndComponents.html',1,'Entities and Components']]],
|
['components_9',['Components',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md6',1,'Components'],['../md_docs_2md-pages_2entitiesAndComponents.html',1,'Entities and Components']]],
|
||||||
['config_10',['Setup and Config',['../index.html#autotoc_md22',1,'']]],
|
['config_10',['Setup and Config',['../index.html#autotoc_md24',1,'']]],
|
||||||
['configloader_11',['ConfigLoader',['../classConfigLoader.html',1,'']]],
|
['configloader_11',['ConfigLoader',['../classConfigLoader.html',1,'']]],
|
||||||
['configuring_20the_20game_12',['Configuring the game',['../md_docs_2md-pages_2config.html',1,'']]],
|
['configuring_20the_20game_12',['Configuring the game',['../md_docs_2md-pages_2config.html',1,'']]],
|
||||||
['create_20a_20new_20tileset_13',['Create a New Tileset',['../md_docs_2md-pages_2tilemaps.html#autotoc_md28',1,'']]],
|
['create_20a_20new_20tileset_13',['Create a New Tileset',['../md_docs_2md-pages_2tilemaps.html#autotoc_md30',1,'']]],
|
||||||
['createpickupable_14',['createPickupable',['../classPickupManager.html#a9e9fab0945ccd93749351e40a926c7d7',1,'PickupManager']]]
|
['createpickupable_14',['createPickupable',['../classPickupManager.html#a9e9fab0945ccd93749351e40a926c7d7',1,'PickupManager']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,13 +1,13 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['data_0',['data',['../structInteractionEventdataStruct.html#a82dc8bba3309e5aca77629c8fd192fbc',1,'InteractionEventdataStruct']]],
|
['data_0',['data',['../structInteractionEventdataStruct.html#a82dc8bba3309e5aca77629c8fd192fbc',1,'InteractionEventdataStruct']]],
|
||||||
['data_20component_1',['@ref DataComponent "Data Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10',1,'']]],
|
['data_20component_1',['@ref DataComponent "Data Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12',1,'']]],
|
||||||
['datacomponent_2',['DataComponent',['../classDataComponent.html',1,'DataComponent'],['../classDataComponent.html#a1d9bc3a1c818e646be5d093119edeb01',1,'DataComponent::DataComponent()']]],
|
['datacomponent_2',['DataComponent',['../classDataComponent.html',1,'DataComponent'],['../classDataComponent.html#a1d9bc3a1c818e646be5d093119edeb01',1,'DataComponent::DataComponent()']]],
|
||||||
['datacomponent_20data_20component_3',['@ref DataComponent "Data Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md10',1,'']]],
|
['datacomponent_20data_20component_3',['@ref DataComponent "Data Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md12',1,'']]],
|
||||||
['deprecated_20list_4',['Deprecated List',['../deprecated.html',1,'']]],
|
['deprecated_20list_4',['Deprecated List',['../deprecated.html',1,'']]],
|
||||||
['destroy_5',['destroy',['../classEntity.html#a691dbe5f9ec930c27af2af0b97907a9e',1,'Entity']]],
|
['destroy_5',['destroy',['../classEntity.html#a691dbe5f9ec930c27af2af0b97907a9e',1,'Entity']]],
|
||||||
['direction_6',['direction',['../classTransformComponent.html#a39e31f729aeb4da883a135c66354124f',1,'TransformComponent']]],
|
['direction_6',['direction',['../classTransformComponent.html#a39e31f729aeb4da883a135c66354124f',1,'TransformComponent']]],
|
||||||
['documentation_7',['Welcome to the VEGO library documentation',['../index.html',1,'']]],
|
['documentation_7',['Welcome to the VEGO library documentation',['../index.html',1,'']]],
|
||||||
['draw_20your_20environment_8',['Draw Your Environment',['../md_docs_2md-pages_2tilemaps.html#autotoc_md29',1,'']]],
|
['draw_20your_20environment_8',['Draw Your Environment',['../md_docs_2md-pages_2tilemaps.html#autotoc_md31',1,'']]],
|
||||||
['duration_9',['duration',['../structStatEffect.html#af1f5099f0680329ff9ce3a9362391196',1,'StatEffect']]]
|
['duration_9',['duration',['../structStatEffect.html#af1f5099f0680329ff9ce3a9362391196',1,'StatEffect']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,8 +1,8 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['effects_20component_0',['@ref StatEffectsComponent "Stat Effects Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18',1,'']]],
|
['effects_20component_0',['@ref StatEffectsComponent "Stat Effects Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md20',1,'']]],
|
||||||
['entities_1',['Entities',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md3',1,'']]],
|
['entities_1',['Entities',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md3',1,'']]],
|
||||||
['entities_20and_20components_2',['Entities and Components',['../md_docs_2md-pages_2entitiesAndComponents.html',1,'']]],
|
['entities_20and_20components_2',['Entities and Components',['../md_docs_2md-pages_2entitiesAndComponents.html',1,'']]],
|
||||||
['entity_3',['Entity',['../classEntity.html',1,'Entity'],['../classEntity.html#aad34087e815ec2da644b86ae2357039b',1,'Entity::Entity()']]],
|
['entity_3',['Entity',['../classEntity.html',1,'Entity'],['../classEntity.html#aad34087e815ec2da644b86ae2357039b',1,'Entity::Entity()'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md5',1,'Entity']]],
|
||||||
['environment_4',['Draw Your Environment',['../md_docs_2md-pages_2tilemaps.html#autotoc_md29',1,'']]]
|
['environment_4',['Draw Your Environment',['../md_docs_2md-pages_2tilemaps.html#autotoc_md31',1,'']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['fadeoutmusic_0',['fadeOutMusic',['../classSoundManager.html#aea6a94c8b5456812c49115baa7534bf7',1,'SoundManager']]],
|
['fadeoutmusic_0',['fadeOutMusic',['../classSoundManager.html#aea6a94c8b5456812c49115baa7534bf7',1,'SoundManager']]],
|
||||||
['features_1',['Implementation of Features',['../index.html#autotoc_md23',1,'']]],
|
['features_1',['Implementation of Features',['../index.html#autotoc_md25',1,'']]],
|
||||||
['for_20setting_20up_20the_20library_2',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]]
|
['for_20setting_20up_20the_20library_2',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['game_0',['game',['../md_docs_2md-pages_2config.html',1,'Configuring the game'],['../md_docs_2md-pages_2tilemaps.html#autotoc_md33',1,'Loading your work into the game']]],
|
['game_0',['game',['../md_docs_2md-pages_2config.html',1,'Configuring the game'],['../md_docs_2md-pages_2tilemaps.html#autotoc_md35',1,'Loading your work into the game']]],
|
||||||
['generatetiles_1',['generateTiles',['../classMap.html#a770f6b9997712224e994c284e8812cfc',1,'Map']]],
|
['generatetiles_1',['generateTiles',['../classMap.html#a770f6b9997712224e994c284e8812cfc',1,'Map']]],
|
||||||
['getactivecontext_2',['getActiveContext',['../classInputManager.html#a8c3240499dc0103d5a855c0d38127281',1,'InputManager']]],
|
['getactivecontext_2',['getActiveContext',['../classInputManager.html#a8c3240499dc0103d5a855c0d38127281',1,'InputManager']]],
|
||||||
['getall_3',['getAll',['../classManager.html#aae16a3d76e450281012c526541ebeb5b',1,'Manager']]],
|
['getall_3',['getAll',['../classManager.html#aae16a3d76e450281012c526541ebeb5b',1,'Manager']]],
|
||||||
@ -14,7 +14,7 @@ var searchData=
|
|||||||
['getmanager_11',['getManager',['../classEntity.html#acdf7c696ee39da0d8ebddb1976ea0abe',1,'Entity']]],
|
['getmanager_11',['getManager',['../classEntity.html#acdf7c696ee39da0d8ebddb1976ea0abe',1,'Entity']]],
|
||||||
['getposition_12',['getPosition',['../classInteractionComponent.html#a88ef331d132baf4f9a4c24544077f9f2',1,'InteractionComponent']]],
|
['getposition_12',['getPosition',['../classInteractionComponent.html#a88ef331d132baf4f9a4c24544077f9f2',1,'InteractionComponent']]],
|
||||||
['gettag_13',['getTag',['../classColliderComponent.html#a4438054178328402309cf72589f4f163',1,'ColliderComponent']]],
|
['gettag_13',['getTag',['../classColliderComponent.html#a4438054178328402309cf72589f4f163',1,'ColliderComponent']]],
|
||||||
['getting_20started_14',['Getting started',['../md_docs_2md-pages_2tilemaps.html#autotoc_md27',1,'']]],
|
['getting_20started_14',['Getting started',['../md_docs_2md-pages_2tilemaps.html#autotoc_md29',1,'']]],
|
||||||
['grouplabel_15',['GroupLabel',['../classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b',1,'Entity']]],
|
['grouplabel_15',['GroupLabel',['../classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b',1,'Entity']]],
|
||||||
['guide_20for_20setting_20up_20the_20library_16',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]]
|
['guide_20for_20setting_20up_20the_20library_16',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,18 +1,18 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['implementation_20of_20features_0',['Implementation of Features',['../index.html#autotoc_md23',1,'']]],
|
['implementation_20of_20features_0',['Implementation of Features',['../index.html#autotoc_md25',1,'']]],
|
||||||
['in_20tiled_1',['Understand Layers in Tiled',['../md_docs_2md-pages_2tilemaps.html#autotoc_md30',1,'']]],
|
['in_20tiled_1',['Understand Layers in Tiled',['../md_docs_2md-pages_2tilemaps.html#autotoc_md32',1,'']]],
|
||||||
['input_20management_2',['Input Management',['../md_docs_2md-pages_2inputhandling.html',1,'']]],
|
['input_20management_2',['Input Management',['../md_docs_2md-pages_2inputhandling.html',1,'']]],
|
||||||
['inputaction_3',['InputAction',['../structInputManager_1_1InputAction.html',1,'InputManager']]],
|
['inputaction_3',['InputAction',['../structInputManager_1_1InputAction.html',1,'InputManager']]],
|
||||||
['inputmanager_4',['InputManager',['../classInputManager.html',1,'']]],
|
['inputmanager_4',['InputManager',['../classInputManager.html',1,'']]],
|
||||||
['installations_20and_20tools_5',['Installations and tools',['../md_docs_2md-pages_2quickstart.html#autotoc_md25',1,'']]],
|
['installations_20and_20tools_5',['Installations and tools',['../md_docs_2md-pages_2quickstart.html#autotoc_md27',1,'']]],
|
||||||
['interact_6',['interact',['../classInteractionComponent.html#ab6358a875d127206cb5f867f93e05368',1,'InteractionComponent']]],
|
['interact_6',['interact',['../classInteractionComponent.html#ab6358a875d127206cb5f867f93e05368',1,'InteractionComponent']]],
|
||||||
['interaction_20component_7',['@ref InteractionComponent "Interaction Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14',1,'']]],
|
['interaction_20component_7',['@ref InteractionComponent "Interaction Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16',1,'']]],
|
||||||
['interactioncomponent_8',['InteractionComponent',['../classInteractionComponent.html',1,'InteractionComponent'],['../classInteractionComponent.html#af60fed077b6f92c22f2246c2464923ed',1,'InteractionComponent::InteractionComponent()']]],
|
['interactioncomponent_8',['InteractionComponent',['../classInteractionComponent.html',1,'InteractionComponent'],['../classInteractionComponent.html#af60fed077b6f92c22f2246c2464923ed',1,'InteractionComponent::InteractionComponent()']]],
|
||||||
['interactioncomponent_20interaction_20component_9',['@ref InteractionComponent "Interaction Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md14',1,'']]],
|
['interactioncomponent_20interaction_20component_9',['@ref InteractionComponent "Interaction Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16',1,'']]],
|
||||||
['interactioneventdatastruct_10',['InteractionEventdataStruct',['../structInteractionEventdataStruct.html',1,'']]],
|
['interactioneventdatastruct_10',['InteractionEventdataStruct',['../structInteractionEventdataStruct.html',1,'']]],
|
||||||
['interactions_11',['Interactions',['../md_docs_2md-pages_2eventhandling.html',1,'']]],
|
['interactions_11',['Interactions',['../md_docs_2md-pages_2eventhandling.html',1,'']]],
|
||||||
['into_20the_20game_12',['Loading your work into the game',['../md_docs_2md-pages_2tilemaps.html#autotoc_md33',1,'']]],
|
['into_20the_20game_12',['Loading your work into the game',['../md_docs_2md-pages_2tilemaps.html#autotoc_md35',1,'']]],
|
||||||
['isactive_13',['isActive',['../classEntity.html#aea1c1568b4123d989c5310697030ad77',1,'Entity']]],
|
['isactive_13',['isActive',['../classEntity.html#aea1c1568b4123d989c5310697030ad77',1,'Entity']]],
|
||||||
['it_14',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]]
|
['it_14',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,11 +1,11 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['layers_20in_20tiled_0',['Understand Layers in Tiled',['../md_docs_2md-pages_2tilemaps.html#autotoc_md30',1,'']]],
|
['layers_20in_20tiled_0',['Understand Layers in Tiled',['../md_docs_2md-pages_2tilemaps.html#autotoc_md32',1,'']]],
|
||||||
['library_1',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]],
|
['library_1',['Quickstart guide for setting up the library',['../md_docs_2md-pages_2quickstart.html',1,'']]],
|
||||||
['library_20documentation_2',['Welcome to the VEGO library documentation',['../index.html',1,'']]],
|
['library_20documentation_2',['Welcome to the VEGO library documentation',['../index.html',1,'']]],
|
||||||
['list_3',['List',['../deprecated.html',1,'Deprecated List'],['../todo.html',1,'Todo List']]],
|
['list_3',['List',['../deprecated.html',1,'Deprecated List'],['../todo.html',1,'Todo List']]],
|
||||||
['loading_20it_4',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
['loading_20it_4',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
||||||
['loading_20your_20work_20into_20the_20game_5',['Loading your work into the game',['../md_docs_2md-pages_2tilemaps.html#autotoc_md33',1,'']]],
|
['loading_20your_20work_20into_20the_20game_5',['Loading your work into the game',['../md_docs_2md-pages_2tilemaps.html#autotoc_md35',1,'']]],
|
||||||
['loadmaptiletexture_6',['loadMapTileTexture',['../classTextureManager.html#ac2bf6f97639eee824c45266472430ee0',1,'TextureManager']]],
|
['loadmaptiletexture_6',['loadMapTileTexture',['../classTextureManager.html#ac2bf6f97639eee824c45266472430ee0',1,'TextureManager']]],
|
||||||
['loadtexture_7',['loadTexture',['../classTextureManager.html#a3304650a6b7304dbaa1afb164ed4c4e8',1,'TextureManager']]]
|
['loadtexture_7',['loadTexture',['../classTextureManager.html#a3304650a6b7304dbaa1afb164ed4c4e8',1,'TextureManager']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['management_0',['Input Management',['../md_docs_2md-pages_2inputhandling.html',1,'']]],
|
['management_0',['Input Management',['../md_docs_2md-pages_2inputhandling.html',1,'']]],
|
||||||
['manager_1',['Manager',['../classManager.html',1,'']]],
|
['manager_1',['Manager',['../classManager.html',1,'Manager'],['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md4',1,'Manager']]],
|
||||||
['map_2',['Map',['../classMap.html',1,'Map'],['../classMap.html#af8808c7a5677f1f9c71bf4ed74fc79c1',1,'Map::Map()']]],
|
['map_2',['Map',['../classMap.html',1,'Map'],['../classMap.html#af8808c7a5677f1f9c71bf4ed74fc79c1',1,'Map::Map()']]],
|
||||||
['map_20using_20tiled_20and_20tmx_20and_20loading_20it_3',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
['map_20using_20tiled_20and_20tmx_20and_20loading_20it_3',['Building a map using Tiled and tmx and loading it',['../md_docs_2md-pages_2tilemaps.html',1,'']]],
|
||||||
['maptiles_4',['MAPTILES',['../classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2ba924bf7180d60940e428a9166b51ce0f4',1,'Entity']]]
|
['maptiles_4',['MAPTILES',['../classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2ba924bf7180d60940e428a9166b51ce0f4',1,'Entity']]]
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['new_20tileset_0',['Create a New Tileset',['../md_docs_2md-pages_2tilemaps.html#autotoc_md28',1,'']]]
|
['new_20tileset_0',['Create a New Tileset',['../md_docs_2md-pages_2tilemaps.html#autotoc_md30',1,'']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
var searchData=
|
var searchData=
|
||||||
[
|
[
|
||||||
['of_20features_0',['Implementation of Features',['../index.html#autotoc_md23',1,'']]]
|
['of_20features_0',['Implementation of Features',['../index.html#autotoc_md25',1,'']]]
|
||||||
];
|
];
|
||||||
|
|||||||
@ -2,9 +2,9 @@ var searchData=
|
|||||||
[
|
[
|
||||||
['pausemusic_0',['pauseMusic',['../classSoundManager.html#a5071bf5e87394afdb1e4148227ffc3ea',1,'SoundManager']]],
|
['pausemusic_0',['pauseMusic',['../classSoundManager.html#a5071bf5e87394afdb1e4148227ffc3ea',1,'SoundManager']]],
|
||||||
['pausesound_1',['pauseSound',['../classSoundManager.html#a8031476c2ccd2dd1c40a39a102bc5844',1,'SoundManager']]],
|
['pausesound_1',['pauseSound',['../classSoundManager.html#a8031476c2ccd2dd1c40a39a102bc5844',1,'SoundManager']]],
|
||||||
['pickup_20component_2',['@ref PickupComponent "Pickup Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16',1,'']]],
|
['pickup_20component_2',['@ref PickupComponent "Pickup Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18',1,'']]],
|
||||||
['pickupcomponent_3',['PickupComponent',['../classPickupComponent.html',1,'PickupComponent'],['../classPickupComponent.html#a4aa94e90ef16d51dab4486489a9cd3b5',1,'PickupComponent::PickupComponent()']]],
|
['pickupcomponent_3',['PickupComponent',['../classPickupComponent.html',1,'PickupComponent'],['../classPickupComponent.html#a4aa94e90ef16d51dab4486489a9cd3b5',1,'PickupComponent::PickupComponent()']]],
|
||||||
['pickupcomponent_20pickup_20component_4',['@ref PickupComponent "Pickup Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md16',1,'']]],
|
['pickupcomponent_20pickup_20component_4',['@ref PickupComponent "Pickup Component"',['../md_docs_2md-pages_2entitiesAndComponents.html#autotoc_md18',1,'']]],
|
||||||
['pickupmanager_5',['PickupManager',['../classPickupManager.html',1,'']]],
|
['pickupmanager_5',['PickupManager',['../classPickupManager.html',1,'']]],
|
||||||
['playanimation_6',['playAnimation',['../classSpriteComponent.html#aa4ebb6763d8b994f412dec66ecf58c59',1,'SpriteComponent']]],
|
['playanimation_6',['playAnimation',['../classSpriteComponent.html#aa4ebb6763d8b994f412dec66ecf58c59',1,'SpriteComponent']]],
|
||||||
['players_7',['PLAYERS',['../classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2bae334ea4bb6fd38968f6809b091120ad8',1,'Entity']]],
|
['players_7',['PLAYERS',['../classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2bae334ea4bb6fd38968f6809b091120ad8',1,'Entity']]],
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user